Hey all, So i'm just practising some Hardsurface modeling and I was wondering what would be the best way to connect the vertexes on this to get rid of those shader problems.
+1 for UVLayout. Very efficient for hardsurface and organic UVs :) It gives you a 80s feeling with its keybord-shortcut-only interface. Turn on the knight-rider intro music and feel like the Hoff!
Thanks for the help. I'll give you this link ( [ame=" https://www.youtube.com/watch?v=1KkJ79o3H7M"]Turntable and Hardsurface with Blender/Zbrush - YouTube[/ame] ) in return. Interesting stuff. Going for another model.
with all due respect, if you feel discouraged or bothered by having to pay attention to detail, you're going to have to change your attitude entirely. Otherwhise, hardsurface will do your head in, comrade.
Nice work. May I ask, did you subd modeled everything or did you hardsurface sculpted some of the more weird parts? (thinking of the front part of the main body) Cheers!
yep sounds perfeclty like the planar cut and all the other hardsurface brushes that are new, there are quite a lot of them, so jut play around with that