here's how it works atm. It works witha system where you create a material layer (from which you can create material layer instances), a material layer blend, and then a master material. The 3 work together to create the above. I only have 1 material layer and it looks like this. Also Since I've learnt about the reroute…
I should point out that you're talking about different functionality, destructibility and scripting. On Red Faction we had full scripting support to set up the scenario you describe, but found that it was much more fun to give the player an excuse to level a structure entirely. It's really just a philosophical distinction…
cool and creative concept. The colours are good and complementary. Some of the mechanical detail on her face doesn't seem to serve any functional purpose, especially the larger gear. This is fine imo, but personally I find that aesthetics = form + function. Some areas seem a bit sparse on polygons, shoulders, and the…
you should do more with the handle maybe like a leather wraped handle and also some work on how you have the axe head attached. if you look at the haed of most axes and hammers there is a wood chip put into the top to lock in the axe head with friction. also most axes have have a curve in the handle just below where you…
Hi, if I get it right you're looking for the imgTag name. FindItem looks for the elements not their properties. You need to write a custom function to do that, which runs through the whole image tag array. Here is a working code sample. rollout rolTest "test"( local bm_blue = bitmap 4 50 color:blue local bm_white = bitmap…
Hey guys, thanks for all the comments! Some of you asked about tweaking and stuff like that. I definitely had to tweak the shit out of it to get it to look alright. for instance, there's an instruction in the shader that "distorts" the incoming light based off of the normals of your shader, and it didn't look that great at…
Hi again, I had some free time, so here is the script with a simple interface. rollout rolTest "Sel Back Faces"(-- Filter Functions ------------------------------------------------------------ function filterObj item = ( ((classOf item) == Editable_Poly) or ((classOf item) == Editable_Mesh) ) function filterCamera item =…
It has been a few months since I last fired up Mudbox but if I recall right: the stencil is a fixed plane in screen space that you are free to position, scale and rotate (in 2D) and use to mask your brushwork. It doesn't conform to a surface in the viewport, just hovers in front of it. Snap to curve - that's a brush option…
Hey all, Working on the head section of my mech — day 2 into texturing. Looking for feedback on how to improve grime placement and add more storytelling to the surface. It’s meant to be a functional military unit, not a relic. Any tips or critique appreciated! Thanks!
Hey, Its been a while since i last did a full landscape in UE (actually, back then it was UDK) so i decided it was time to dust off World Machine and get cracking. Some reference images for what i am going for: The main purpose of this is to create a realistic large scale environment with good close up detail that also…