hey, there are no tutorials (for now, anyway). the shape of hair elements depends mostly on the kind of hair you're building. short works better with wide elements, long with narrow ones in my experience. curly needs tiled textures to work. and element does not mean just a single strip of polygons. you can model and…
Damn that's nice, but the texturing seems a little paint by numbers. I'd like to see more color variation on elements. For instance, the blue feathers would look better having darker bases and go lighter towards the tips. The ropes suffer the same fate, the ropes as they lead under the skull on his shoulder should skew…
There are elements from each of these drawings that in my opinion would be worth exploring some more. The feet and the shoulder/head of the digital drawing strike me as interesting and have potential. The plated wings in the pencil sketch could be interesting, but could go through a few more iterations to work out both the…
Hi J! I have a new suggestion, I don't think it's in there yet : I see that you have an option to bake texture information from the highpoly to the lowpoly as in your flag example. I was wondering if we could have something that just applies random flat color to all the highpoly elements? (An obj containing a head and ten…
Hey man. Just to continue what we were talking about earlier. If you really look at the concept and try and break down the elements, you'll see there really isn't much to it and the whole thing can be build with only a few modular pieces. If you do this, you'll be able to see what defines the architecture and how you can…
I'd suggest finding a 3D model to use as a guide, to help you figure out the layout. Then decide what the smallest repeatable element is (one triangle and one larger patch), model that as simple as possible, then instance-rotate it around to fill out the whole ball. Sketchfab lets you search for downloadable assets, here's…
Hello!, I'm working on a project for Uni to create the Interior of a Room, which will end up in Unreal.I am replicating the town of Bellhart from Hollow Knight Silksong, which is a 2D / 2.5D game. I'm going to adapt it's stylised illustrated elements into semi-stylised real-time Assets. I'm currently modelling some of the…
TZacD said: Thank you for the feedback, yea for now i agree it looks too clean there, it's something i will work on when i will do the vertex painting and add some decals too for some damage. There will be a lot of plants against the wall so it will probably helps too. As for the Ivy wall thing it was an idea from an LD…
charlottje: Nah it's not bad. They're just studies. Nothing really interesting about them. I'm just trying to upload something consistenly. I got a whole bunch of work backed up now, which means I'm going to start posting more frequently. Maybe I'll get some of my street cred back. Find a process for isolating elements of…
The iPhone doesn't have a spacebar. When you "click once anywhere on the hulu player area", you've already rolled your mouse over the area and initiated the nav. If you've tested this in the last hour or whatever on a touchscreen and believe it works, let me know and I'll try it here myself a bit later. Even in the best…