http://shop.lenovo.com/gb/en/yoga-book/?IPromoID=LEN982061& Lenovo have made this quite nifty looking netbook where the keyboard doubles up as a drawing tablet. It's a fairly good price (about 550 quid) but it only has an Intel atom chip inside. Anyone tried the Windows version out? I'd be interested in knowing how well it…
Hello everyone, so I have just installed Quixel suite 1.8, run it and choosed my Photoshop folder, now once I try to create a new project (1024x1024) I get this error: so I tried to fix it up and create a smaller project with width and height of 255 and now I got this error:
And in the meantime while you're learning all about the fun world of LWF/gamma correction/srgb/monitor callibration and all that good stuff :) ........ you can open your image in PS and apply a levels. Set it to 2.2(centre of histogram between the 0 and the 255) and this should display your render as it appears in Maya's…
the model is nice and but the red, blue and green 255 (full r,g or b color) colors look uninspired- I´d change them sligthly just so that they dont match the full channel of each. Can´t explain why kinda the same way like picking any font but not times or arial.
I want the plane and the grass to have the same color in the same areas. Basically the material is just 2 noise textures layered on top of each other, I tried to factor in the world position but I am confused how to use it properly, I'm trying to emulate the foliage in Airborn…
"Heart Attack Grill spokesperson Blair River recently died of pneumonia. He weighed in at 575 pounds and was 29-years-old when he died. Dr. Jon told News 8 today that Big Ernie, the restaurant's first spokesperson is also obese. He is reportedly back on the job after he had been away after falling into a coma."
Hi everybody! "Road to Mount Ardrak" is an environment I've created in World Machine and Unity 5.5 (yes, Unity!) during the course of 24 hours. I've used a total of 14 assets for this environment, which I've gathered from Megascans.se and the Unity Asset Store. You can read more about my workflow and technical details…
Really? How about lightmass? Look at this image rendered in Redshift: GTX 470: 155 seconds GTX 670: 123 seconds GTX Titan: 77 seconds Also, modern render engines allow you to see progressive rendering result while you work on materials. Could anyone suggest how much time it would take to bake lightmass for such scene?
you can stretch them to 2000000000 2000000000 if you want, is just really heavy on the vertex compression. The more you extend your UV'S, the more blurry and less accurate it will be. Is not something that should really bother your workflow, try to keep them as much as you can inside 1/1 of course, but no engine should…
Just picked it up on the iOS for $1 over the holidays. On my 4th play through now with a hat trick of Games of the Year. :D It's great not having any investors to answer to...I'm $2,000K in the red from overspending on advertising and training all the time, but still $1.6B rich hehe. Can't get past 50-55M in sales on any…