Hey I made a quicky script to average normal in edit poly mod [code]-- AverageNormal V1.1 -- Fucking average normal for selected face -- 29 Septembre 2009 -- macroScript run on 3dsmax 2009 in edit poly mod -- http://mathieujacquin.free.fr macroScript AverageNormal category:"zOffTy Tools" tooltip:" AverageNormal "…
Very well it is settled, I will grab the 360 in January and the wii as soon as I can find one. I've borrowed a 360 from work for the holidays and played through gears of war for the second time last night, looks fucking nice on 32" 720p native. I also picked up tomb raider for only 29 bucks? Finished it on the pc but that…
Number 29 One day left to go, I didn't do a sketch over of this sculpt instead I thought I'd try to observe the references as best I could and try to visualize the angles I would draw first, I think it went well, it felt different from the other sculpts, I had fun and had a good feeling I'd improved, woo.
Gameloft Madrid is currently looking for artist for multiple positions including: 3D Artist, 3D Environment artist, Senior 3D Character Artist, Senior 3D Artist High-resolution, Senior 3D Animator and UI/UX Designer. You can find the full job specs here:…
I'm on vacation until december 29 ( floridaaaaaaaaa 8D) but i started thinking about my concept, i'm thorn appart between a candyland ( I eat so much candy that people call me jennie-candy in french (jennie-bonbon) so candyland is pretty much MY wonderland :3 ) and a more victorian traditionnal kind of wonderland. maybe…
Hi owlfrog, Good start. I am not a pro, but I will try to help you out. The edgeloop that stems from the outer eye corner should flatten out on the side of the head. The neck at the base of the head should go in a lot further. Try viewing this section of the wiki:…
Rather than doing all of the freeze transformation stuff have you tried using the World Space flag on the move command? http://help.autodesk.com/cloudhelp/2017/CHS/Maya-Tech-Docs/Commands/move.html In one line: move -ws -x 0 Quick demo https://www.dropbox.com/s/7xnp6er47na8l3p/2017-12-01_19-37-29.mp4?dl=0
We're not really hiding anything. ;) The subscription plan is up-front about the costs. For a hobbyist, $19 monthly gives you 30 2k material scans. That's about $1.50 per scan. The freelancer price is about $1.72 per scan at $29 monthly. This is all assuming 1x1 scans instead of 2x2. The price becomes significantly more…
hmmm yeah I see what you mean, rather simple looking effects(like just 2 layers fire animation, and smoke alpha), perhaps they are more complicated than meets the eye or like you say these arent the finished article. The grenade style explosion at 1:29 looks pretty cool though. Wont stop me wanting to play it at all though…
you need to drop a projection modifier on the plane. you can then add the high poly to the projection list and turn the cage off in the projection options of the render to texture dialogue (shortcut is 0). add a lighting map in the maps section. To find out more about baking with render to texture there are some useful…