Hey, I've been struggling with this for the last two days. I am trying to create a game with mel script, not by choice but for a project. The last piece that I need to make this possible is to attach transformation controls to a sphere that has a gravity dynamic (g.d.) on it. However, I think because the sphere has the…
Not sure what you mean by that. Where exactly in Designer's UI do you turn sRGB off ? In the 3D view ? You can author textures in sRGB or in linear space independantely in all channels in Designer. What you see in the 2D view is what you get in your file. Let's say you create a texture using a uniform color : - if you want…
Hi, I have tried to bake a NM for a metal fence. I tested baking with multiple version of LP. Normal LP (500 tris) + Smooths groups to 1 Normal LP (500 tris) + Smooths groups to 1, 2 and 3 and Optim LP (256 tris) + Smooths groups to 1 Optim LP (256 tris) + Smooths groups to 1, 2 and 3 It works pretty well, but I have a…
Thanks for the replies. I'll probably get rid of the sound. Yeah the Greek trireme, la nina and the WW1 truck are from Stainless Steel Art test. The only one that retains the specs from the tests though is La Nina. The original test for that model required me to use two 256 x 256 textures for it and the polycount (tris)…
I seem to have found a solution for the color-compression artifacts at least. Typical when I just asked for help and everything. SOLVED: "When the generated surface texture is compressed using DXT, its colors always get somewhat distorted. If the colors use the full dynamic range (0-255), they are preserved better. If…
Hi Dave, lovely work! more on the textures: 1x 128 texture map, 256 colours. (8-bit) 1x 128 specularity map, 16 colours. (4-bit) 1x 128 alpha map, 16 colours. (4-bit) 1x 32 env map, 16 colours. (4-bit) (for use with the specularity map) An Env (environment) map is the "world" that is reflected in your specularity. The…
Soul as you seem to be the main advocator here. Answer me this: Have you actually used both methods exstensively in production and weighted the pros and cons of each? Even with your example mesh in the other thread, you say how can someone make a 1024 look good if you cant make a 128 look good. Well if you take your own…
And surprisingly he won the 250k+ vote. He said he would raise their taxes and they voted for him anyway. Warren Buffet said jokingly "if there's class warfare going on, sadly mines winning". If the 250+ crowd doesn't mind paying a little more in tax so the little people can get their feet back under them then I don't…
This is a follow up to the thread I started in the 2D and 3D discussion thread. Thanks for all the good information everyone has provided, it's been very helpful and motivating. Hi I'm currently targeting a company that is developing Nintendo DS games and this is what I'm making to show them. It's an M1 abrams, and it's…
Take into account how close you will be able to get to an object in game, and what the platform will be. I recently had to re-do a boatload of textures because when we got our 360 dev kit hooked up to some high def TVs, and the textures just looked like pixelated garbage. For example: If you have a non-tiling 256 covering…