Hi,guys.I'm trying to build some game models. Here is the finished model. M24 Grenade 1172 Tris & Ammo Box 4964 Tris.2K diffuse,specular,normal,gloss map. As always, critique and feedback very welcome. :) profile here. https://www.artstation.com/artist/tsai
A free 170 paged insight on how to make a vehicle https://www.artstation.com/a/11838555 And another one - https://www.artstation.com/marketplace/p/XmvyB/breakdown-design-modelling-of-a-mech?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace
Someone posted this on my xp64 thread : That's $170 for xp64 from amazon.com I don't know if you can call it cheap, but personally i'm using the uh, "student edition" for now.
Try ORB to generate the normal maps. I can read ASE and it's super easy to use. The generated normal maps are Doom3/Q4 compatible. http://engineering.soclab.bth.se/tools/177.aspx
I am also downloading the 1.2 something GBs. I am not too into these games I rather like first person shooters. Going to try it anyways. Looks awesome though.
i pre-purchased the digital deluxe edition today, downloading the beta client now. really wierd though, it seems to be capped at 175 KB/s download speed... means it's gonna take me like, 30 hours to download it or something stupid.
Thanks guys. Here is some ice I made this morning, inspired by this: https://cdna.artstation.com/p/assets/images/images/012/277/072/large/michael-vicente-orb-ice.jpg?1533940750
yar! uhm I was doing dynamesh at first, think I got carried away with the resolution, so now when I turned off dynamesh it was at 1.2 mill LMAO oh well.
Melody 1.2 can render the maps as tga files, it's in the normal map settings in the section where you can choose to render object/tangent space, displacement map, colour map etc.
Hi MoP! I am using Chuggnut's tool as well, but I noticed that it doesnt refresh when pressing 1,2 and 3 for the different sub-object modes. Any clue how to solve this?