Not so new news, but maybe interresting for someone here, free tier Octane renderer for Blender 2.8. https://youtu.be/vKjnsQ5Rozs https://render.otoy.com/forum/viewtopic.php?f=113&t=72241
found the article about the video above... they are using 14 VCAs... one does cost about 100k... so the rig they are using is ~1.4 millions http://www.cgsociety.org/index.php/cgsfeatures/cgsfeaturespecial/using_nvidia_vca_and_chaos_groups_gpu_accelerated_v_ray_rt_for_final_frame
hi! Have you loaded the .tbmat file that ddo generates in to toolbag? Can you see your textures at all in toolbag? The photosop dissapearing act is a bug that is fixed in 1.4 that will be released soon!
Gotcha. and i hear ya on the heat. About 105-110 daily here :) Will kick your ass for sure. Anyway. can't wait to see the bake/textures on this beast. Should be pretty epic.
I took more screenshots of awesome graphics in Rage, than every one of my other 116 Steam games combined. The game looks awesome, despite some texture resolution issues.
Hey Armagon! I can kick this thread off with a great release of 110 Free Bolts by Eat3D - as far as the sharing is concerned, I can neither confirm nor deny that there is something in the works. ;)
People have around a 160° fov, in game fov is always going to match the device FOV or it won't be pleasant experience. The Rift has used 100-110° from what I recall.
Just finished, 110 hours, Vaan, Fran, and Ashe at level 99 and all license boards maxed out. Game was awesome as usual but there was a particular amount of grinding in this one compared to previous games.
[ QUOTE ] i'd say it needs a blackmetal logo on there, somewhere, like in this example: http://www.redstream.org/images/coverArt/Opeth_Orchid.jpg [/ QUOTE ]God forbid you middle mouse click on the image in firefox!!!!111
I made a version with 2 different blur settings, one for diffuse lighting, and one for specular that could be transitioned between, which was about 150 instructions. The single bit there is I believe 109-115.