Upgrading your CPU without upgrading your motherboard is almost always a futile process. You'll pay $1-300 for a cpu that is 10% faster. If you really want to upgrade you cpu, SAVE that money and put it into a new CPU/Mobo/Ram combo when you can afford it. In this case you could buy a AMD 5000+ off ebay for $100 and get a…
So, today Amazon announced the [ame=http://www.amazon.com/dp/B00CX5P8FC/ref=amb_link_1?pf_rd_m=ATVPDKIKX0DER&pf_rd_s=gateway-center-column&pf_rd_r=02Q16R7TCHDKMSJZNCE8&pf_rd_t=101&pf_rd_p=1770217382&pf_rd_i=507846]Fire TV[/ame], a $100 set-top box for streaming Amazon video and music content, and also playing games. The…
How hard would it be to write a max script that allows you to set the vertex color of selected vertecies to either 100% red, 100% green or 100% blue, aswell as 100% black or 100% white? Would really appreciate if someone could whip something up that allows me to do that :) *puppy eyes at MoP*
If you know the size of your model and the percentage you originally scaled by you could do: (height / scale%) * 100 Let's say original scale was 2.2 units tall in Y and then it was scaled to a new value of 1.5x that/ Find the new height by using a measuring tool, or bounding box min/max. In this example it'd be 3.3 3.3 /…
I got an update on the trim , i am working on texel density 2k for 2 meters which is in maya supposed to be 10.24 px/unite but i came across another problem , my understanding is the better way to do trim is to finish the model first to measure accurately its texel density across the uv area which is what i did but the…
Project Title: Negative Plus Description: In NP you play as Evander, an android who is a soldier for a global superpower. But he begins to question his role in this organization, and seeks out the ‘mythical’ “emotion processor” that would let him hang up the sword and become a human like being, capable of emotions and…
Look what I made =D Two Objects: Total Poly Count: 332 Polys Total Tri Count: 668 Tris Wall: Poly Count: 224 Polys Tri Count: 448 Tris Pillar Segment: Poly Count: 108 Polys Tri Count: 220 Tris Texture Size at Present: 2048x2048, Working in a higher resolution to create details, downsizing at the end. - Sythen.
Thanks @littleclaude! The detailed feedback is sincerely appreciated. Taking it piecemeal, some of your feedback hits right on areas I had planned out + gives me a lot of stellar ideas and I wanted to call them out & show where my mind is at: * "lived-in" details: I have a sitting area where the victim spent most his time…
Hi! So I've been sculpting this character and I'm using the MetaHuman topology. I now want to project a 3D Scan Store basemesh for the body and for the head, TexturingXYZ. My MetaHuman basemesh is at real scale, that is 180 cm tall whereas the Scan Store mesh is 1.8 cm tall. What is really the correct workflow you all use…
Hey Polycounters Summer's heat has finally gotten to me. Today the high was 108 in portland, and I am sweating balls as I type this. Anyway, I wanted to ask, how you guys beat the heat in such climates. How the hell do you even work in this weather and how do you guys maintain your precious computers? All I got is a little…