Emissive Cubemap is only good for outdoor environments in full light to fake radiosity, in normal environments, either Add it, Lerp it, on your Diffuse, OR Specular.
Showing low poly environments with only diffuse for mobile platforms is a good thing. Use them to play to your advantage such as experience in mobile platforms.
yeah, hearing you on the gold- toned it down on the diffuse but the spec is waaay too coloured. Good call on baking in shadows on the legs- will look into that! ~P~
Hello there!!! Hi l.croxton, Thanks for your comment, but that was just the high poly, rendered in zbrush. And there a look of the diffuse textures (88.13% handpainting ;) ) : Cheers, Lucas
The model was inspired by the Quel'Serrar and created in Blender. Texture was painted in Gimp with a mouse. Render was in Blender using cycles. The model is at 318 Tri's with a 512x256 diffuse.