Fair enough. Let me ask another then while we see if any other tips roll in (sounds right to me, but you never know if there is a setting tucked somewhere). Some of my team points out seams and are wondering "how can you get seams on your uv borders in mudbox?!" and I say "well, seams are on every piece of art in the…
slightly beyond the scope of the discussion.... @ codies they had very impressive power lines in Colin McRae (though might have been f1 memory is a bit hazy :) ) , IIRC it was done as antialiased curves drawn as postprocessing effect.... It had the benefit of a nice smooth line with no vert corners and none of the…
I've responded - because I choose to believe the OP is asking in good faith. I'll add some extra notes as well. Where I work we are expressly forbidden from using generative AI for any shippable content - this decision was made at the topmost level of management (nobody is arguing with that). This is certainly in part due…
Is there a way to transform a reflection vector without the transform node? Vertexcolors don't work when you use the transform node... I need a correct cubemap AND vertexcolor. "Warning: VertexColor is mutually exclusive with the Transform node due to limited interpolators. If you use both a Transform node and VertexColor,…
As part of your question you noted that it seems everyone in 3D Art Showcase & Critique uses UE4 to showcase their work, and you'll find that it's largely because as an artist in UE4, you have a lot of control over your materials that you just don't have in unity, without using either a plugin(normally purchased), or…
very interesting way of putting it, for me its the uphill climb that appeals to me, some things have undoubtedly come easy to me before, but easy isn't interesting, easy doesn't make my brain content or happy, you need something that at least challenges you somewhat or you will be bored and complacent and not put in the…
Project is absolutely not dead. I have been grinding down on hardcore production the last two weeks. Building up a new track (hope to show this coming week), based off of Rock Island, IL. Building up a better shader for the paint and decaling system. The old system was disabling a mesh with transparent textures overlaying…
i'm trying to write a code that will create a diamond * *** ***** *** * EDIT: the * should all be aligned in the center but it didn't come out that way. like this diamond here, using loops. i am extremely terrible with loops and arrays. So forgive me for asking this dumb question but ... int _tmain(int argc, _TCHAR*…
Platinum games is another fantastic studio to look at. They actually talk about their design process quite a bit on their blog, which is pretty unusual for a Japanese team. Their stuff has clarity thanks to the line art ; the material definitions are there thanks to the use of efficient shading "codes" coming straight from…
Chase - I am not sure how I have the colors, I didnt modify anything ha. I just took a look at my signature settings and dont see any of the code I used to see, otherwise I would copy the data for you. Teho - Yes thats exactly it. I would use additional Tile Samplers and a very similar set of nodes to sculpt the rock form.…