Hello everyone! I'm Game artist by now and very interest in Game VFX, i have an idea for Fiddlesticks champ, "W" skill, its looklike Darkstar champ alreadly we have.. This is basic W: https://youtu.be/Wg7ngAbU4MM?t=8s This is my idea: https://www.youtube.com/watch?v=19MF15T1MQc&feature=youtu.be Thanks and welcome C&C :D
Ok, so I definitely hit a wall. No matter what I try I cannot pass uScreenTexCoordScaleBias into my function once i'm trying to do it in the diffusion subroutine instead of albedo. I'm sure it has something to do with the way I wrote the macro because I don't really understand how macros work... Either way, here's the code…
Good work on texturing! Unreal is more "sensitive" to roughness textures. That's why they often look a bit more slick than in other software. As for C&C, I'm noticing that original photo has more cleaner and less saturated materials. You also have a different arrow shapes and number sizes. But overall it looks nice :+1:
Small update - I have changed the proportions a fair bit, trying to take note of the suggestions you guys made. I'm still not 100% on the face, but its getting there. I think I'm going to possibly stick this on the backburner for a while and attempt the Mixamo comp, not sure just yet. C&C welcome as always! Fango
Ehr, I might do. Right now, I don't actually know how. Making this has been the first time I've ever written C++ or used Visual C++... it's all totally foreign to me. I know next to nothing about proper programming. I'll see if I can figure it out.
I've decided that I'll just resculpt the face so it looks more like her side profile rather than the front facing pic. She looks like 3 different characters with the same body shape lol. I'll work on the face later, but for now, here is her bodywork: Any C&C would be appreciated!
Well, I could always just add more edges but whem I close up that part, it will still have that round round shape. I'm asking if there's a way to make clean cut just like C in first image. If your answers say no to that, I will have to use the first method I used for object C.
Worked on the LP. The Scope is around 2.8k tris, maybe a bit too high but I can't find a way to reduce it more without destroying the silhouette. The Crossbow is around 12k tris, I think thats ok. Need to tweak the UV a bit, but thought I'd show my progress. C&C appreciated, as always :)
A lot of time messing around trying to get the trousers (pants) & boots to look right and I'm pretty happy with the result - but it might just be because I've been looking at it for too long. Thought I would post a shot up before I go much further. Thanks for stopping by and again any C&C welcome!
Hi all, just posting a quick WIP! Still missing Nehani's wings and some more detailing and refinement here and there, but I think I can finish up both characters pretty soon. Afterwards I'll be putting them into sort of a character presentation sheet. Will be working on Baby in the meantime. C&C welcome! Thanks!