Mental Radiation - I love mayas, make sure to create a thread for the scene. Ikuru - the flag is not up to par with the rest of the piece. It's jaggy and floating in mid-air. Looks like you've got 1750-2000 triangles in the total scene, an extra 25 or so to flesh out the flag wouldn't bust the bank. Harry - that FMG is one…
Benji, Rion411, itismario, TeriyakiStyle and everyone who commented and helped me make it better - thanks for the kindness regarding my marine =) zxcnab - Sculpting like a boss, like it but one thing is that the bottom parts of the dress feel really thick. Thicker than it should be. But its kinda hard to tell from that…
Mikhga: Don't be afraid to use the extra polys to make the crate look better. Even source engine games back in 05(?) were able to handle the extra geometry. And if the barrel is 360 polys, and the crate is 6, that's 60 times more polys from one to the other, and presumably if they're going in the same engine, it shouldn't…
*^* I really appreciate the effort in feedback you guys are giving me! I've tried to put in all the crits to the best of my ability, give or take some design choices. I've ditched the pink, gawd knows what I was thinking... >_< Almighty_gir, If that's queried at me lol...? Not that I pretend to be awsum enough to go making…
Scott: a few things you need to work on. A. Super small details, you have them on the pistol grip, and the flashlight, these are way too small to show up in your bake. Generally, you need to be mindful of how much texture resolution you have, you only have so many pixels to define your shapes. B. Your edges are too hard in…
Thanks for the feedback everyone! I was getting a bit sick of looking at her, so I really appreciate the crits from fresh eyes. After all the encouraging comments, I might push it a bit more. :) As requested, a higher res grab of the face... MM, NBLM: I didn't even notice there was anything wrong with the collar bone area,…
@faf: great sculpting style man! definitely has this wow feeling @dfacto: +1 to tacits post, nice shapes going on, and interesting "rubber" armor thingie on top @masksalesman: nice one, really like the color layout, working quite nice. is the belly button projected on from foto? it doesn't seem to interact well with the…
Cleaned some mocap after dinner tonight :poly136: (not super perfect done yet, the end is still kinda mocappy and wobbly) Got some free mocap from http://www.bvhsamples.animazoo.com , which is the only free mocap website I've found which has data that I can actually work with. The character (and joints and skinning) are…
@Rens, (and Crazyfool etc), first off, and I'm truly not being sarcastic here, but are you aware of the daily speed sculpting thread going on at GA? It's just that from your wording it sounds like your saying people have seen a few sculpts pop up and thought it was fun when in fact there is some point and a bit of decent…
So much badassery on the previous page! really inspirational :) danitchu, I love it, can you tell us how you go about designing something like this? It's so packed with detail I have no idea where you'd begin. ladyknowles, I love the wood texture, but the roof looks a little strange - what material are you trying to define…