I will be happy to share the file tomorrow - not near Blender atm. @RaphaelBarros you understood correctly the shapes I was illustrating (how exactly do you preview objects like you did? looks way cleaner. XRay and...?) @musashidan my order of operation was add the modifier to the cylinder, add the cube, set the operation…
@MmAaXx For an example, say I have 3 objects and I want to make the middle one repeat for a certain distance (preferably dictated by a curve How would I go about doing that without having to do it manually everytime? I'm looking for something similar to IMM Brush I would do it in zBrush, but I don't like setting up curves…
Blender has a few workaround to change the properties of multiple objects, as you sadly can't change them all at the same time by yourself. There is the 'Make Link' that Skyway posted, but I usually prefer the 'Copy Attributes' add-on as it gives you some different (and, to me, more useful) options. It's not activated by…
Hey guys, sorry for not reading much in this thread, but it's freakishly huge to trawl through. I already googled most of these things and haven't found very satisfactory answers. So I'm learning Blender, I like it a lot more than maya and it's way easier to get into than Modo. But: * I don't like how picking the Maya…
Amazing! I am understanding so much more thanks to your comment Pior! So LookDev really is something like a Toolbag Style preview, and has its options in the Viewport Shading menu. And yeah, switching to Rendered view displayed different images when switching render engines, just like you said. LookDev looks so...simple…
hey @pior, ill forward the feedback to Eugene Dudavkin - i agree about the release zip, that really should be there just to download. I dont have a strong opinion about the operator name and for me the rightclick context menu is a perfectly fine place to add this. I think initially I added it also to the 3d view object…
@pior Manual copy and paste operations work for moving objects (plus most of their assigned data elements) between different versions from 2.9x all the way back down to 2.79. Not sure if or how it could be automated but the basic functionality is there. The only drawback is some of the newer data flags (like mesh display…
I tried it. I think in many ways it's a step in the right direction, but there remain some strange decisions. Like having select all on A, I'd move the important keys one the the left and use ctrl-a for that. I also find the mode selection to be both a step forward and backwards, the latter in no longer having a one-press…
@"another caveman" Blender's modifiers are built into Blender deeply, you cannot create a modifier addon without having to create a separate blender branch. Here's a link to a website containing various Blender's branches https://blender.community/c/graphicall/ ) Luckily blender already has what you're looking for. That's…
sverchok is for 2.79 only if I'm not mistaken I suggest an easier solution below but there are certain cases where particle systems are the way to go because it allows for more options at the expense of a more complicated setup in the beginning This is how I would do it: Create a control plane, cut it up to be the pattern…