@CodeferBlue You're welcome. Like Sacboi mentioned: evaluating the overall form before blocking out the shapes will help inform which topology layouts, modeling tools and order of operations will be most effective. Looking at the silhouette of this object, the negative space above the grip is a major feature and since this…
How do you create a shape like this? The triangular indentation in a bath tub? Do you model the entire tub first and then boolean it with a triangular extrusion? I can't approach the object without it becoming high poly. It almost seems as if you want to define the tub's outer curvature first, and then cut in with Cut tool…
Hi there, I can relate to exactly what you're going through, subd modeling may at the best of times seem like a 'science' when an apparently unsolvable problem crops up but in the main I personally find a fairly straightforward method to implement an envisioned goal, especially for most hard surface objects. I mean, what…
After slowly making my way through the entirety of this thread, I have compiled a selection of 49 images and GIFs illustrating some techniques, mini-tutorials and topology for a range of objects that people may often need to model or learn better methods for. Some included are bolts, screws, cutting holes in meshes and…
Well first off, I do mostly hard-surface work, and I do virtually all of my high poly sub-D, lowpoly, and UV work in Modo. Modo excells as a straight-up modeling app. There are a few very specific task that are done better in Max, like instancing many objects on a spline, but this accounts for such a small % of actual work…
Your first mistake here is trying to model the belt and the rivets as one object. Generally the rule of thumb is that if its made of more than one piece in real life, make it out of multiple pieces in 3d. In this case, each little rivet can simply be an instanced mesh that you place in the correct position. I would fake…
Thanks tynew, I was thinking I prolly needed to run that initial support edge coming fron the flat front inset down the vertical instead of running horizontal like I have mine now. I obviously just need more geo. Also, I try to stay all quad, but how important is it really if you have some tri's if we are just baking down…
I'm about to walk out the door, so can't post any workflow pics, sorry. Ok well, a simple straightforward approach I'd suggest which pretty much works for me most of the time. Is to first breakdown the shape into basic forms, much like blocking out. So what I can see in your image, is a half cylinder with two extruded…
@its_robinson Use a narrower edge width on the highlighted support loops or use creases to reduce the effect of subdivision smoothing. The width of the edge loops can be adjusted independently or in combination. If pinching occurs then it's likely the sphere will need additional segments to hold the shape. How sharp the…
If you're able, can you please post shaded with wireframe screencaps of what you currently have? As one possible alternative to define displacement detail using a base mesh, sculpting complex surface variation would certainly capture an intended result however I think at this stage, will hinder more than be in anyway…