You've set the topology right here, it's just the trigger guard itself needs more base resolution to support that merge. Which is essentially only four polygons worth. The curved/bulge part (red) is pinching since it's not planar (blue). Add some loops/base resolution and you'll see an improvement.
I'm having trouble with a shape. I tried adding more edge loops over everything but it didn't help. I can't find a way to get my harder corners in to the shape without messing up the nice smooth curve that I started with. Here's what I'm working with:
I'm trying to find a good way of adding supporting loops without affecting the round shape. The build end tool (3ds max) sort of works for the top one but I can't find a way to solve the bottom one. Maybe someone knows a good or better way to solve it?
Thank you. One more beginner question: what kind of tool are you using when an edge needs to be reinforced, but loop cut is not an option (because of triangles, poles etc). Are those just manual cuts? Sometimes I try to use inset faces, but usually the result is not good.
try adding an edge loop horizontally to remove that 5 sided poly on the left hand side... then re post what you get. Correction: I can see two next to each other, the gizmo's y-axis is pointing to them. there will probably be two more on the opposite side
Yes.shape after turbosmooth that which I wanted to receive turns out! I haven't correctly asked a question. At me everything is correct in respect of topology? all loops, or it is necessary to add. I the beginner just try to understand the principles that further at construction not to make mistakes! For earlier thanks!
I think It's a script, basically, he select the edge loop and use it as a curve to place is screws along, there are free scripts for Maya to do that, and you can certainly do that in any 3d app, 3ds Max... Now you'll have to investigate or maybe a good soul will bring it here ^^
Getting back into modelling so tried this smoke launcher shape. Would like to know any faster way of doing such mesh fusion type stuff in 3ds max and if my support loops fall into planar and efficient category. The one on far left gets the job done for me.
Hey, thanks for helping me out! Unfortunately, when i add support loops to make transition sharper, it's no different than my first version. But this is not what i need. I need to get rid of that damn triangle. Boolean is not an option, i want to have lighter mesh.
Hey Vassago, Not sure this is what you need but here's a quick and dirty ( Hi Andy :P ) tutorial I did for the straps on the Darkwatch Gun I did. Link to the gun http://markdamico.carbonmade.com/projects/2388306 Tutorial: 1. Did a low poly version. 2. Ran connect to add some edge loops. 3. Extruded every other row of…