Too annoying if i want to move the eyes, the mirroring tends to mess up or the tools distort them in some way, i don't know, zbrush fights me at all turns. :shifty: Anyway thanks for the suggestions about subtool master, i'll get ahold of it and sculpt something with decent eyes some time so you'll all quit yelling at me.…
Not entirely sure this counts as a "speed model" per se, but it did only take about 4 hours from sculpt to textured low poly. I'll delete it if it doesn't fit the thread criteria, but it's going in WAYWO too. Was done for a facial animation test I was working on with a programmer friend. Never went anywhere, but I kinda…
hertz: I <3 you .......dude I made my sculpt during work as a bet with the boss, he moved my mesh around and screwed up some head proportions to gumbi and told me I had 10 minutes 0_o....combine that with the fact I havent rested since I moved to WA in constant crunch mode, and I made captain Valentines :p
I really don't know what to call this one... Female Anubis, Fenubis? Anyways, Here is a human base mesh for sculpting if anyone is interested. I'm sure it has problems, I spent like an hour on it before sidetracking to Fenubis. http://www.mediafire.com/download/nlegbasd3bnilzh/12.16.14_BASE.OBJ…
Ha ha, thing was so freaking white I thought it was cg (like talbot rendered with that picture as the environment in the background). Untill I looked closer I could see that it was just a regular picture. Where the hell is the shadow of the mailbox and why doesn't it look like its actually interacting with the grass/ground…
I'm working on sculpting human heads. Here's what I have so far, if anyone can critique me (even though what I have is rough right now) on what I have/can improve I'd greatly appreciated it, I'm not going for hyper real, but I'm also not going to fight every comment I get. Also the lips and eyes are giving me a hard time.
achillesian: if you want to work on sculpting from a zsphere to a head, until you are super nasty at it, at which point i wont give you advice haha, you want to have a bit more structure to it. i posted a tut on this very thing earlier in this thread, it should help if you follow the steps. here it is again incase the link…
So I decided that the last lion head I did really was just awful, so i took a stab at the assignment again a few days later. Not really a "speed painting" in polycount definition, but did this little sculpt in about 3 hours? Really proud of myself and the advance I made between both assignments. I'm definitely not the best…
To get them mirrored properly the only way i know is to export the model, place them in max, make sure they SubD properly, import them back in, hope the scale didn't break, and then set them as a subtool... Unless i have 15 minutes to spend grappling with zbrush's ridiculous interface before i start working, i'd rather…
neox - another 2 fantastic speedies, if i read that right and you recorded the process i will be anticipating getting to view the video :) beatkitano - looks better second post round, but he appears too short, his torso could do with being a bit longer, did a quick edit to help explain, feel free to disregard…