Ok so here are the final renders. First I must say thanks to everyone who gave me feedback and suggestions during the project, it helped a lot and gave me the energy to finish the project so yeah thanks guys!!! More images and full wip thread here ->…
[This post has been moderated. Please read the first post, top of each page] This was a ten week project I worked on over the course of this past semester. The goal I wanted to achieve was to create an urban environment, while earning a better understanding of Substance Designer and Painter. More Images on my Artstation:…
Late, but can only post images of public photos. Thanks to David Woo, I've had the opportunity to work on some Disneyland Shanghai floats that my highschool drama teacher's husband, Richard Improta, illustrated up. Worked together with David Woo and Lara Colson on a couple of these. We 3D modeled these for fabricators.…
[ 1+ mb image? check your dimensions there buddy. resized. - mod ] Hi guys, here are some high poly weapons that i did for Iron Blade: Medieval Legends. I hope you like them. Art Dump here -> http://polycount.com/discussion/187500/gameloft-iron-blade-medieval-legends-art-dump-mobile-game#latest Artstation here…
Finally had some more time to work on this guy. Hoping to wrap him up soon but I've just looked at my first save file and it was FIVE years ago so I'm obviously not great at timing! Thought I'd drop a pic here but check out my thread for more LARGE images of the full thing and asset breakdowns here:…
First time "finishing" a spare-time project in awhile. I did a concept for an Overwatch style character and a weapon, and decided to make the weapon. Hopefully I get around to the character. Not too sure if I hit the Overwatch style mark, especially in terms of initial design/silhouette. It's meant to be based on a police…
I'm a big fan of the Netflix Series House of Cards, So long time ago I started working on a personal project of president Underwood , learning new stuff about skin shading and hair grooming. For texturing I used the Infinite Realities session images of one of their characters. Xgen Interactive grooming was used for hair.…
Hello everyone! Here is a progress which I have today. I completely redesigned the wireframe to make it longer,puffy and curly. Made 3 layers for hair - 1st - base form, 2nd - curly, 3rd - small curls. But in next wip I want to add 4th system to make a connection of hair on the forehead more realisic. Happy viewing! Click…
Made this scene to practice modular modeling and to learn UE4. Was fun. Didn't complete it 100% but learnt from my mistakes and will apply the new knowledge in my next project. More shots https://us.v-cdn.net/5021068/uploads/editor/bs/mpkiy6xf1pbd.jpg available in my portfolio [This post has been moderated. Keep it less…
[This post has been moderated. Larger than 1000 pixels, PNG format. Please read the first post, top of each page] Modular space station environment created in Unreal Engine 4 based on concept designs by Toph Gorham. All textures in this scene are tiling; with the exception of a few decals and outer space matte painting.…