Ariadna based on the book by Victor Pelevin. Raw model and hair. I play with fibermesh. Maybe anyone have links on good hair tutorials. Those that found on YouTube are far from ideal. Comments are welcome. Crosspost from my thread http://polycount.com/discussion/152572/sketchbook-kuhlhaus3d#latest
@blasto0341 - wow! love that face! the shouldpads look a little weird with that white highlight all over it though. Just wrapped up the highpoly for this guy! crits highly welcomed before I start the lowpoly If you have any. Thread: http://polycount.com/discussion/172679/stylized-ninja-character#latest
It's is the first time I have sculpted whole Zbrush Monster . Anyway clumsy, don't know to up color,... so that I don't know it is not salvaged any pieces.What people have contributed bricks gently! Thanks so much all. http://polycount.com/discussion/177453/cgart-sculpture#latest
I rendered the final high of the door I've been working on and posted it on my art station You can see the wireframe and more of my work here https://www.artstation.com/artist/stephanie or follow my thread on polycount here http://polycount.com/discussion/99706/stephanies-game-props#latest :)
Time for a shameless x-post. But to be honest, that kinda becomes a necessity, since only 1 small image can be posted here now. Which is fine, but I think 2 would have been the sweet-spot. Anyways, here is my latest model, the Kriss Vector SMG. - you can get it here: https://gum.co/sfuL - see all images…
Hey Guys Check out this ship I've been working on. Tried to keep it as modular as possible. One 4k texture, and about 5 greeble modules for the details. Will most likely try out some more environments. Thread for more images http://polycount.com/discussion/177349/ue4-research-ship#latest
It's been a while since I've had time to work on this. Trying some crazy color grading in PP, but I don't know if I like it or not. Let me know what you think Crosspost http://polycount.com/discussion/159121/ue4-mid-century-futurism#latest https://www.artstation.com/artwork/Xaz0n
Just finished the high poly on my Monster Slayer character, let me know what you think More images and high res on my artstation: https://www.artstation.com/artwork/wEzR6 WIP thread: http://polycount.com/discussion/163704/dan-bullocks-final-major-project-character-artist#latest
We're trying to figure out how that cool Sculpt to Handpainted workflow works in practise over here : http://polycount.com/discussion/163207/sculpt-to-hand-painted-workflow-once-and-for-all#latest We share some bakes and our .psd files and try to figure this stuff out! Come join us!
Personal project using UE4, Maya,Ddo, Substance Designer. This Farmhouse is of my childhood home that has since been demolished. I am using this project to improve my lighting skills which I currently am not good at.Still working on lighting I think I screwed it up in this latest image :)