My most recent hiring experience was hiring a bunch of entry level artists for non-games 3D architectural rendering work. We had the luxury of hiring 10 artists to come on-site for what amounted to a 3-month paid art test. We trained them from scratch on how to use 3ds Max and our internal toolset. 90% of them ended up…
http://www.crytek.com/sites/default/files/Crysis%202%20Key%20Rendering%20Features.pdf I had no idea Crytek 'invented' SSAO. Interesting read for you technophiles out there.