[ame=" https://www.youtube.com/watch?v=i6x1JMtqGW8"]wip wop - YouTube[/ame] not totally done with the skater yet, not too sure if I'm on the right track with the loop there... but I think everything is in place now? it's a couple of seconds shy of 2 minutes, which I understand is somewhat a breaking point for people.. so…
Okay, for my couple hours today I worked on the midground elements and some lighting mostly, working my way into the foreground elements now and just cleaning up the details I had in my head when I saw my line work and using the shape language I developed in the tiny background details. As the background is now very near…
Max will accurately capture any bump or normal map that is applied to the surface of a target object in addition to any geometry differences between the two models. People use this to put tile materials like marble or wood, on their high poly models and bake those down, it captures diffuse, spec and bump/normal so you're…
at least the length of each edge can be displayed very easily in Blender, if I remember correctly it's an attribute of the edge data as well. Could be extracted together with the edge ID... I don't wanna think about how to match that to the actuall model :D For the vertices... I'm sure there is no such thing as the angle…
Thanks. I'd like to add it to the store that Allegorithmic is working on when it's ready. Till then I'm probably going to keep it on the Unity asset store and maybe the Unreal marketplace (if it gets approved). For me at least, it's a lot easier to maintain the product on one or two stores. Thanks for pointing out gumroad,…
Some thoughts on this: There's something off about his eyes. I think they're simply too big. You might also want to add a grey line of hair and I'd really recommend drawing his other fingers on the cup. If you want to let him hold a cup with just two fingers, why not go for an espresso ? You could also try letting him show…
Wow, thanks you guys :) ! Well, i just tried Iray in Substance painter 2 to see what it could do ... and i'm quite impressed by the quality of the lighting for a really fast render time. Here is two new screenshots : Nothing really new for the eyes, but i tried to tone down the colors a bit and did a lot of tweaking on the…
I would suggest cutting out alot of the 'fluff' in the article too, I loved the example you gave of "Tag" criticism which looks like something that belongs on the back of a box, vs. one which is more engaging and describes the specific issue, the two paragraph's in between could have very easily be compressed to "Here's…
Trust me, no one has the time to look thru your blog. They just don't. Are any of the respondents here actually hiring people? Day to day? I don't think so, but please prove me wrong. Seriously these replies paint the wrong picture. Make a blog if you must. It's a nice way to connect with other entry-level artists. But…
The damage is very well sculpted, you'll get some lovely normals from it for sure. The only problem I see is the base/top of the pillar. It has too many segments to it, and some of them are rather rounded and sloped whereas the rest of the sculpt is right-angled and has sharp edges. Try to have maybe 2 - 4 layers to the…