Hey all: This thread is just going to be my ongoing artwork thread. I'm back from the dead. It's been a while. I was working as a freelance artist during a few months in the summer time at a small indie dev team. Now i'm back at my portfolio and actively seeking a new Environment Artist role in the UK or anywhere in the…
OK! So basically IBR or "Image based reflections" wont work on a material with an opacity, idk why but there it is. so after and hour or so of messing with ibr I scratched it and tried another way. 6 hours of learning a hole new way of doing reflections later, and here it is, this is mainly for Obscura, but figured I would…
What has it got to do with who invented subdivision and when? And FYI Pixar has plenty of custom 3D software that we have no idea about. What the developers of widely available apps did at some time is irrelevant. Anyway, this whole issue is completely tangential to the original topic of comparing Blizzard and Pixar... Why…
I'm with AtticusMars. If would help to know your end goal. Because in most places environment art and level design are two very different things. As for demo reels, if you can show the level well in stills that's always the way to go. A recruiter is much more likely to scroll through several images quickly at his own speed…
Hey, Long time without an update here. @ajr2764 : Thanks a lot. You’re right about the flashing orange ad, I changed it because after always seeing it while working on the scene, I was like blind :p @brandoom : Thanks ! @ayoub44 : It really depends. I tried different approaches on this project. I tried going straight into…