Bartalon, I applied the Soften edge to the entire mesh and it might have helped. Althought, need to test the Harden Edge along the Uv seams. Thanks a lot!
I use relax all the time and it doesn't usually produce straight edges when there's curved source geometry. Normally I'll straighten the edges a bit afterwards.
using hard/creased edges in maya to create the base is also a good to way to start... [ame=" https://www.youtube.com/watch?v=q9YYgAl0FMc"]mudbox hard edges - YouTube[/ame]
are you looking for something that can can skip every other edge when selecting a loop or a ring? With edges you can do that for sure in maya, but not sure about faces.
I hope that is a better view of the edges. I am still struggling with this shape. I open it up every week or so and mess with the edges, can't seem to get it right.
Sculpt Progress - Edges Sculpted all of the alters edges today to give them a worn look. Will be doing a second pass tomorrow to add more unique damageand wear to the alter.
Edges looks very hard, I'm not familiar with hard surface modeling in zbrush but i think some people use the uniform polish under deformation to get their rounded edges.