Thanks for the advice, I created a portal inspired mech head, after building up an idea and looking at some reference, I used Dynamesh to get the basic shape, then the masking tool and hard polish to smooth it out and apply poly-paint. i then used Photoshop to composite the image and apply basic layer-styles. I believe…
If you've got a good grasp of the modeling tools in whatever app and an eye for portions then you're set. At that point all you really need, is reference. I just googled "3ds max furniture tutorial" and got this: http://www.3dlessons.com/tutorials/Furniture-Modeling-3dsmax-84160.html While it goes over creating a specific…
Showing WIP is always a risk. Beyond the obvious (showing incomplete work), it can also lead questions about why you didn't finish something. The strongest statement you can make is to show a set of pieces that you can confidently say are finished to a high level of polish. Focus is important. There are some jack of all…
getting better :) the ones i use most are: standart brush (for details) clay brush (for overal shape) move brush (for proportions) hold shift to smooth things out. also try out claytubes and some others, just see what they do and try to come up with ways to apply them, or wich brush you will use for wich perpose. biggest…
In a game engine, for the wall/tiles thing would be done by having 2 polys (for a flat wall)... 1 polygon would have tile texture applied, the other (above it i guess) would have the wall texture. They could both be part of the same object though. For the bin bags I would do 3 or 4 different size/shape models then do 2…
G3L - Thanks. I actually did use a 1-iteration meshsmooth on my high poly model, but it was disabled on the wires I put up. A few of the pieces (such as the grip) have a meshsmooth that was applied and collapsed so that I could have a bit more control over the subsequent subdivision, like adding loops to harden the finger…
[ QUOTE ] Sounds like your Mac probs would be fixed by a few more regular hours in the pilot seat. Then you'd just have the 'CTRL or CMND' shortcut problem, where your fingers reach for the wrong keys. Like me. [/ QUOTE ] On MacOSX, I just use my Microsoft Explorer Mouse. You get complete control over what's going on. It…
I think OP meant what zbrush calls "creases" probably. A way to turn hard edges to zbrush creases so hard edge would stay hard when you hit "divide" button. It's possible to do if you apply a separate material to each smooth group in your 3d soft and zbrush would import it as fbx polygroups. Then its "creasePG" button in…
Please do this. If there is no other way you might have to sue the client, in this case getting legal advice might be necessary and it comes with financial risks. Just a crash course for legal actions - keep in mind it varys from country to country (maybe even from state to state in places like the US). Basically there…
Great portfolio and environment design. Nice to see people using blender I still love it. Very highly promising if you have 2 years before graduation. Seen quite a few bad portfolios from people that claimed to have spent 4 years at college and not close to this. My issue, which isn't about the…