I think it looks really nice and quite realistic, actually. But I’m not totally sure what the objects are placed on. I guess that’s what sometimes throws me off with realistic renders — the angles or composition can feel a bit strange. Like, would a photographer actually arrange them this way or shoot from this particular…
I am super confused. All of a sudden, Marmoset does something weird with roughness channel. I am working on modular pipes. So far I created two texture sets. Steel texture set: And iron texture set: I made steel textures first in Quixel Mixer. Then I just copied the project and made some changes to color of the base metal…
My vision of "Next-Gen" from a rogue insider. Here it is folks, it's gonna be amazing! (These are honestly just guesses.) That last couple months of optimizing and polishing to actually get the game to run might be reduced....slightly....kinda. But not really. Will actually probably be worse. Why? Everyone will go apeshit…
Excellent! I'm soooo jealous!! I always wanted to do something like that in my MR2 or my Eclipse (or even the old 3000GT VR4), but never got around to it. Now I'm broke with a POS, and won't be able to afford another nice car for a long time. But I have to agree with poop... the Elise is DEAD SEXY. The Exige is nice, too…
There are 2 ways now to sample volumetric texture in Unreal. The first one is to create a volumetric texture asset from the original texture asset. Right click on it, ->create volumetric texture. Then set up its parameters, and after that, you can drag and drop it into the material editor, like you would normally do with a…
It seems Ddo is frowned upon by some employers because it can be used as an "easy way out" for texturing. Also, they might be concerned because: A. If you only showcase textures made with Ddo, they might think that's all you know. How would you fit in to a company's workflow if they don't have a commercial license for Ddo.…
Hi ! I'll throw in my two cents. It may sound a bit counter-intuitive, but even though it seems like you are near the end of the journey as far as asset creation steps are concerned (sculpt - bake - texture), it is actually just the very beginning when it comes to developping a convincing and subtle stylized realtime…