I've got a few ideas for the eye and a few more of ways to make people think of eyes when looking at him. The inside of the flower, the petals and the potential tentacle fins are still awaiting some kind of content for example. So, before I implement one or more of my ideas, I'd like to finish all the elements I've…
Change Log - Alpha 0.2.3.1234 - Developers now have access to a full VXGI engine build via Dropbox. - Developers now have access to project files updated to account for the beginning works of VXGI. - Developers now have access to a full HBAO+ engine build via Dropbox. - Developers now have access to project files updated…
Check out http://lowendbox.com/ This site aggregates good deals on VPSs, just check out the comments and see what other people say about the provider. The prices are all recurring afaik, the ChicagoVPS server I keep is $29/y. This may not be appropriate if you don't want to invest a bit of care into starting up a VPS -…
[ QUOTE ] jogshy: Every time I tried to expand its cage it just got all messy , is there a issue with that or something? Or im just not using it correctly? [/ QUOTE ] There are three ways to use cages in xNormal: 1. Use the built-in editor. Enter the 3D viewer and check the "show cage" and "edit cage"... Play with…
Wow, I guess that's what I get for implying something is better than Max. I don't think glib for one is even reading my posts :P Lemme see if I can set things straight: You can model in anything. Modeling is not rigging, it's not vertex coloring, it isn't even UVing. There are no pipeline-specific tools, plugins or exports…
If you are interested in game design, you should take a look at the Extra Credits, here... https://www.youtube.com/user/ExtraCreditz/featured ...and look at their videos in either the order of the ones that look most appealing or relevant, or in proper order starting from Season One. The videos are very entertaining yet…
I've been modding games since 2006 ish I started developing the idea for a game in 2012 and started development around 2014 with several .. lets just call them delays. I've been working on the project for about a solid year or two now. I've modeled stuff in 3ds max before, but I noticed how long it took to complete…
as i recall, zbrush 4+ was going full blast on MBP pretty much the second you opened it. you could just let it sit in the foreground, do nothing and fry an egg on the laptop case. and i distinctively remember that CPU hogging not being an issue in 3.12 or thereabouts - earliest OSX port i think is what it was. OP: are you…
I completely agree. I wholeheartedly feel it is up to the student to make what they want from the experience. I never expect anything to be hand fed and I think it is ridiculous the number of people that get a job solely based on the fact they know the owner/ceo... head lead... etc.etc. I'm not directing this at anyone in…
Update log 1.1 Thank you everyone for the feedback. Really appreciate it. So, resized the meshes made them a bit bigger so more people could actually go through it. Didn't really like the tiles I had before for the wall. (Cushions I called them) So updated those as well. Have changed the ground texture for the moment.…