Ok, I looked at the first error code; http://forums.nvidia.com/lofiversion/index.php?t63287.html Seems to be a sata driver error BUT it would be alot more helpful if you explained about the error: when it happens, how quickly etc etc. The majority here are not Microsoft engineers so all these codes are pretty much…
I'm back with a bit more work done! I changed the layout of my scene a bit. Now a canal runs through with two small bridges. I ditched the covered bridge and went for a more graceful arching bridge. I did a bit more work on the marketplace (the main focus of the scene) I created a rough camera path so I know which areas to…
I'm not sure what to say, but something about the flesh of the animal that says it needs more work. Try and push it further. The model is a tad blocky in some places, the legs (might be the pose angle) and the shoulder pad and garments sort of bug me. The big things that bugs me about the chest in the texture is that you…
While this is likely your best work i've seen so far, the texture work seems to fall pretty flat. You got this nice fleshy fatty character and a chance to really go nuts with the material here, making him look nasty, bruised, and just in general like a monster and not some fair skined fat guy. Your materials are VERY…
@Vig - I was lucky enough to hitch a ride in a P3 when I was in adelaide. Those things are damn impressive, with a huge feeling of power. @Gmanx - Thanks man! It required alot of lube, but I got there @Adam - No worries, glad I could help @Scott - I have never heard the PC9 descibed like that before. But, thinking about…
1) Who told you you can't have floating geometry/sub tools in Zbrush? Find them and punch them in the nuts. Use floating geometry. Not only will it allow you to create a base mesh quickly but it will allow you to sculpt each piece without having to worry about the overall density. Meshes don't need to be water tight, they…
Well sir... your characters... HAVE CHARACTER :P This is some really cool work buddy, I think the only crit really I have (where are the wires?) is you need to rethink your UV space just a bit. For example, that gold lock on the chest has about 2/3's the space that the chest itself has, and there is no need for that. Also…
Hello Everyone, It's been a week since we have been working our demo project and we came across the good old enemies of lighting in games - Lightmaps. So we decided to take a look around the web, and found little chunks of information scattered here and there. But thanks to Warren Marshall, he did a video on youtube…
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Happy new year 2021! I thought to launch this year by starting a project to train my modeling skills, and I wanted to create something stylized. I love old Fiat 500's, they're super cute and a great car to stylize. Here's my initial sketch and moodboard, I modified the blueprint to match my idea, basically just heightened…