Killing: You're right on all aspects. Fortunately for me I've adopted a healthy habit of keeping everything on separate layers. The lines are being faded as I paint over them (split image below). The desaturated colors were applied but I think the only layer I'll keep the same until the finished project will be the BG.…
Renderhj, regarding peppermint, I'll try adding a few more loops and moving some vertex to see if I can give her a rounder shape. And as Proxzee said, her nose is too big so i'll need to edit that aswell, but first I have to finish the tank. "The MS tank looks better - it has some minor flaws in the subdevision but the…
Unfortunately I have found Texas to be lacking as far as the accessibility of good beer goes. Although I have started to see some good PNW Microbrews pop up at a few grocery stores and even found one of my faves on tap last night (see #1 below) so things are looking up. These days I am mostly drinking: 1) Broken Halo IPA…
[ QUOTE ] Yes, but it looks wrong. Actually it looks like you got to the outline detail of your texturing process, stopped, and added dirty overlays. Mud and dirty shouldn't destroy detail and edges, but sit on top of them. My main crit is, finish the mine cart scene. :P [/ QUOTE ] thanx for the clear response a bit…
yeah, with that too - you can animate the feather to make your glow big or small. if you're really hardcore, check out some plugins: http://www.trapcode.com/products_shine.html (widely and heavilly overused) http://www.trapcode.com/products_starglow.html (can get some awesome effects with this) using masks w/ feather is…
[ QUOTE ] ive got a blog but nobody reads it [/ QUOTE ] that is what blogs are for. for all this kind of random angsty stuff that you recover from 15 minutes later--all the better if no one reads it, because it's embarassing. this is also why i have a no-blog browsing policy. famous authors who have blogs (like William…
Eric, we had the exact same pipe and our normal/parallax were based off one grayscale texture that we painted. This tool/method seemed logical for the engineers but i wanted to make layers upon layers of details in photoshop with my normal maps and I found that the swuimmy effect was happening too often the moment i…
i wanted to add a little to the "you cant detail tiling textures" topic. this is true most of the times. especially if you are not allowed to use shaders in your engine or have only simple shaders available. some engines, like cryengine or udk can overlay textures and paint decals on the mesh. thus you could tile the…
Doesn't that always blow, you work on it work on it, and it always looks better and better until you get it in engine and it just falls flat on it's face. Anyway, this looks kick arse. I liked your version yesterday better overall though.The horns definitely look better in this new version. Maybe try putting the ligher…
Amazing stuff! Did you use a control board/morphs for the facial animations, or bones? I'm surprised you didn't use Motion Builder at all for some of the fight scenes, nice work. Oh man you really need to check out Motion Mixer and if you haven't already, also check out biped layers. It's really quick to load in a standing…