They are cool especially the swirling stuff on the orb in 2nd one! It looks like it fits the form of the sphere nicely, did you hand draw that or use the warp tools? It's obvious you're using lasso tool for shapes which is okay, but perhaps you can play with the edges afterwards. Like soften some of the background rocks…
Don't expect to land a job in a triple A studio the second you leave Uni. Jobs are hard to come by more than ever. If you're a 3d artist, stick to environments/props, there are about 3-4 times as many jobs in that area as there as there in characters. You'll be up against over 100 people per position. Your stuff isn't too…
OHH!! I absolutely love 2nd Character, I'm big fan of Max pentis.. I want to start this soo much.. but I think I won't be able to finish it in time :( Also If I start this I must abbandon the project I'm working on now :| but I waaant thiiis !!! What should I do??!! :'( As 'Hard to Interpret the face" really? aren't you…
Yeah this is a tough problem, no doubt. You can see the shortcuts the original designer took in laying out the pattern, duplicating it here and there, and packing it haphazardly into the apex. To do that pattern in a texture would be a pain in the ass. I think you arrived at a good compromise. The Oh snap was because after…
oh shit! you reminded me of the final boss of DMC4 on hard, good god that was hard! The priest guy with the bubble, and dash-insta-kill attack! You had to perfectly time your soul moves to damage him, took me nearly 20 minutes to time a crazy damage combo right before the phase 3 transition, then another hour or so to get…
Oops, forgot to say that that oval shape you have there connecting 3 horizontal roof beams, is actually circular and is only attached to the 2nd beam :P Also your environment doesn't match the length of the concept(that explains why your horizontal ceiling beams are closer than they should be). The problem is, you are…
Hey guys, finals are over and I've caught up on sleep. Here's a few images of what I was working on last. After much critique I reworked the Glass Dome into an actual circular one. I spent the first couple days of break going back and making 2nd UV light maps for each individual modular piece, which took me awhile, but…
That is a steam cloud issue , i get the same when tried to upload my skinpack from my accound for some reason the item is in cloud but not updated and it catching cloud space , that was the reson that used 2nd account to upload, there are many problems and valve have not respont yet in my tickets, I don't think that is…
1st year, 10 to 5 with 1 hour break 5days a week + optional 2hr life drawing classes after on 3 days of the week. 2nd year much less and only 3 days a week, load of 1 on1 and team stuff and more lifedrawing. of course thats just classes, your expected to work outside of class. if your managing a true 9 - 5 day your doing…
Hi I am new to making Dota 2 weapons I need some help please. So I made my 2nd weapon for Phantom Assassin. textured, bind and exported to fbx. When i imported it to the engine and it says "import successful" but I cant see the textured mesh. I can only see the particles. I loaded my 1st weapon and it worked just fine. I…