yeah, no widescreen... and 2000 dollars, in euro that toy will be here for 2000 euro like the older one (we must pay like 2700 dollars for the same shit when it should cost us 1400 euro). I was expecting something better.
As mentioned. Anyone know the results from the surgery? Per war stories. 14ish. I got stuck in a Military School for a bit. Turned out this school also hosted "cadets" that were on their third strike. I.E. Their parents had giving this to the judge as the last option before judicial jail. I admit being a bratty kid and got…
Thank you LoteKk! I think I finally managed to get this thing error proof so I am posting the full script. Name: Bigley_Smart_Material What it does: -- When run it creates 3 materials in the Material Editor that I use on a regular basis * Nothing Pressed - Reads material from current selection and selects all other…
Not completely sure if its tessellation with displacement. It can be a parallax occlusion mapping also. For the blend, there are a couple of possibilities: http://polycount.com/discussion/148143/ue4-terrain-mesh-normal-blending
LOTET, thanks for the praise )) I fixed litlle bit concept of witch. And one more work in progress (concept design of knight in this time) Criticism is extremely interesting ;) full resolution: https://cdn2.artstation.com/p/assets/images/images/001/720/830/large/dmitry-morozov-witch-conept-sheet.jpg?1451725097
Hi, you can also take a look at this video : https://youtu.be/YgGkLcaELHM?t=14m45s We also have some information in our documentation : https://support.allegorithmic.com/documentation/display/SD5/Functions I made a small sbs example with the if/else: https://www.dropbox.com/s/28okty9ngykoj7e/if_else_example.sbs?dl=1 In…
I've started a new portfolio piece i'm just at the stage of stitching the seams and creating light maps so i can get it into UDK its just a diffuse map on the model, so i can see what im doing before i move on (got all the normal map bakes done, (the top trims are going to be normal mapped), making use of tillable textures…
Sorry for the bump guys, I've been following this thread for a little while and it's become my go-to source for anything POM Decal related in UE4, so I figured this was the best place to post. Not sure if anybody saw Josh Van Zuylen's Foundary 42 Art Test, he posted it up a few weeks ago and it's absolutely stunning.…
Been away from this thread for a while (still awesome btw), and I've had some new thoughts on the workshop, but a couple of quick catch up points first, if you guys don't mind: * Feedback from Valve on every item is not practical. The workshop is great, but in a lot of ways it's extremely slow already and this would likely…