@ErikNilsson Digging the Destiny vibe you got going there. Finished up a ghost in the shell fan art I've been messing around with in between larger projects.
http://developer.download.nvidia.com/SDK/10/direct3d/Source/Fur/doc/FurShellsAndFins.pdf this is a very old whitepaper. but this ist a common realtime approach. the two techniques are fins and shells.
new model coming.. with touch support, use a pen or fingers... i smell i phone esque interaction.. http://www.wacom.com/pressinfo/press_release.cfm?id=131
Wow...some lovely concepts you got there...I reeally dig the female "Android" the one where you said was influenced by Ghost in the Shell...fantastic stuff....
Ammo is the same across the board for gun types. All SMG's use SMG ammo, all shotguns use shells etc... It is the gun itself that is elementally charged.
@spitfire Yeah, used to be whit in ODST. It was part of the facelift for reach we decided to make it more sinister looking and gave it the covey shell treatment like the cruiser.
Maybe you could copy and paste UVs. In the UV window, select one of the shells, rclick> copy. Select another rclick>paste and it'll hopefully fit and snap one to the other.