You could either do your lighting and soft shadows by making a plane with an alpha on it, or cutting the shape into the geometry and using vertex colouring. Texturewise, you'd want to index as much as possible. Use 16 colour textures wherever possible (You'd be surprised how much you can do with such a limited palette) and…
Callesw - Thank you! lotet - Thanks! Yeah, I don't think I'll make that gradient thing or it would make the hands near black and look wierd if I get what you mean. I can truly say I'm proud of this project. It got me out of my confort zone and was all worth it. Quasar - First time I hear that. The final animation (turn…
That's how i have it set up basicly as well. I don't even use a desk anymore but a converted dinning table. System case on the far right. main work screen in front of me and the off screen to my left next to my main at a 30degrees angle. maybe even 45. they are about 10cm apart at the borders so my eyes don't get drawn to…
Huge improvement! I think the grooves/highlights in the middle of the board are too contrasty though. I would try to keep the brightest highlights and darkest darks around the sides of the planks, that way the shapes are clearly defined. Right now the distribution of lights/darks is making it just a little too noisy for my…
If I may, you are off to a good start man, but there are a lot of things I would recommend to get this model to really start singing. Right now you metal feels flat and without a lot of color variation. If you look at metals closely you will find other colors being reflected in the material. Create a visual gradient with…
@ Jackablade-- yeah that was completely a design choice.. I know that big toes would normally be placed on the inside of the foot, but more or less if you could picture the foot a bit more like the mit of a hand, where his big toe is more like an index finger, and the other toes are on the outside; he also has a "thumb"…
Cool project idea. Overall i think it's shaping up nicely and the scale is definitely manageable. Two suggestions off the bat. First the trees need a little more love. Right now most of the leaves seem to be pretty uniform and pointing in the same general direction. You should add some more randomization (change scale,…
Hey @JFranklin! It looks like you've got a good start on the character but I would definitely recommend keeping things super simple and low poly / subdivs while you're working on the knight's forms and shapes. Right now I think his arms are too long and could use a bit of thickening up. Armor usually won't be skin tight,…
During the thumbnail process I was really drawn to the circular doors.They felt a bit odd, different and eyecatching. Maybe I could pair it with a trellis type wall so that light could fill the room. i also really liked the double roof, it looked strong and interesting. Again I worked in my sketchbook and then painted it…
Heh, oh no just not her.. It's a great model by gwot, but the UV still wakes me up @ nights covered with sweat, haunting me with disorted nightmares. So having skinned this myself I can appreciate your job a little more, she's not easy. Good job on the boots, you cheated your way in that area and it ended up looking pretty…