Thank each of you for replying. Sorry for the long wait, I was struggling very much with the foliage. It's my first attempt. I also changed the roof opening. I didn't want it to appear that it was once closed and caved in. After staring at it for so long I feel like that's how it was coming across. I wanted more of a…
Hey there Shrike ! Another interesting topic, good stuff :) First off from playing with this sort of approach myself I would say that there is an interesting variation to the swatch approach consisting of relying on vertical gradients as opposed to just a grid of swatches. This lets you vary value intensity by shifting UVs…
Hey there, I'll give some honest feedback :) It's definitely a good start so keep it up! 1) Personally I'd delete the sketches. I'm by all means no expert in drawing but I don't think they'll benefit your desired position. 2) Overall you should focus a bit on lighting and presentation quality. At the moment most of your…
@Brian "Panda" Choi The cinematic camera in GOW during combat played a huge role in the immersion and made every hit and move feel effective. I remembered an animator mentioned one of the things underestimated in animations is the camera. How it can be used to hide and compliment, emphasize and exaggerate moves and skills.…
There might be a slight miscommunication here. What dustinbrown said is the pure truth which happens to most 3D Artist when they go out of school and start to apply to get a job. At that point, more often than not you will hit the wall hard. Only the ones who keep working and improving will end up finding the job they…
I'm gonna go ahead and be "that guy", go against the flow and say that I don't like the texture a single bit. And here's why: The entire texture, first of all, doesn't look interesting at all. From what I can see, you've got base textures, and not even good ones at that. They look cloudy and resemble stone at the moment.…
Hi Ali, I took a quick look at your Artstation page and the main issue for me is the content, both in terms of quality and the content itself. You said you mostly do environments, yet the content on there isn't heavily focused on environment work. You have 1 environment shot, two vehicle shots (1 does have some background…
:poly142: lol, if I keep this pace of a weekend of work each month I might be able to finish by Christmas! But srsly, I haven't been a total slouch, I promise. I just finished up a bit of freelance which I received permission to show to aid in my job search, check it out in the WAYWO thread if you want:…
thanks Donavonyoung ! here is our hero, miserable hero ! here is just back story of Roger which i wrote it before designing him ! i found out the back story as a import of character designing in Creative Character Design book by Bryan Tillman. Back-story Roger Blank is born in New York in 1976. His father Max Blank was a…
I'd agree with iniside, using complete photobase textures can work as well, and its even faster for things that don't necessarily need to be sculpted or even have a hi-poly for. its whatever floats your boat and works for you, as long as the end result looks good who cares so much as the process in which they did it…