I agree with what some of the others say in regards to the eyes. It seems to be the most reoccurring thing that keeps happening in all of your head sculpts and also stands out to be out of place. Unless if you were going for a stylized look on all your sculpts then that would be fine but if not then you should definitely…
But then... are you rendering this in PBR ? Guild Wars 2 is heavily stylized and handpainted with no PBR, so of course it's only diffuse with simple spec. Maybe you should try to paint it like the actual game characters with pre-PBR methods, not just using flat albedo and hoping for the shader to do the job ^^ ? You're not…
THIS IS INSANE! Please finish it! :D If/When you get back to it, I would consider also exaggerating the hoop-- make it super high and leaning over at an angle, with Dhalsim just landing his hand on the hoop, almost hanging off. I feel like if you can warp and stylize the environment in a similar way as Dhalsim, it will…
Thanks for the critique. Yeah I should definitely play with the spec map because I think that is throwing off the skin mainly. And as someone else mentioned I need to work on the skin and adding more variation. And I love your hair! It looks so good and stylized, going to aim for that next time! Also I think the wrist…
Love to see the whole progress of this and love the stylized way you paint all the textures. The overall scene has good consistancy and a nice vibe to it all. Maybe add some more wear and tear on most of the things, and maybe add a little touch of human-ness to the overly straight pillars on the housing, giving them a…
Haha, funny enough, my set has gone in a direction dealing with Medusa's mother Ceto, sort of an homage to the Sea-Goddess... Squid (Kraken?) and Sea-serpents make sense. The bow shape naturally leans towards the snake, which is why the default one is two stylized snake heads per side. Hard to break from once its in your…
hey guys... , I decided to have fun and do experiment outside my comfort zone.This goal of this experiment was I wanted to play with color, challenged myself to paint more stylized without doing photobashing. All here were purely coming from my imagination, but i was also referencing the color from a famous visual…
I know this is way late, but I think your model probably would've benefited from more a wild and looser hair. Seeing it end at a pretty thin and sharp point is kind weird for a character as stylized and sturdy as yours, same goes for the fur pelt. With that said, I think you put in some nice touches in translating the…
Awesome stuff, the face looks very well done. I would probably add more definition to his eyeballs so you can really see where he's looking, since the eyes appear to be an important part of the piece (based on the title). I'd also like to see some more work out of the cloth, but overall it's a nice piece. Was this just to…
Can we downplay or nearly ignore the pilot part? I don't really have the time to do a vehicle and a character.... that is an insane amount of work. Answer: The essence of the contest is the relationship between driver/vehicle, so while you are free to put as much or as little effort into one or the other, that may be…