Couple of WIP Materials! Industrial window with embedded chicken wire & the base material for the central rusty door. My reference photoscan had grafitti-like carvings, which I thought looked really nice :) Not sure if I'll keep it for the final material. The bottom is gonna be masked out in Painter later - I want holes in…
I think it is unlikely since it requires another MRT/buffer and that probably incurs significant rendering cost for relatively little in return. https://forums.unrealengine.com/unreal-engine/events/84784-mclaren-car-configurator-rendering-techniques-june-2nd-live-from-epic-hq?p=759898#post759898 I hope that Epic will…
Inspiring work. For someone like me interested in the subject since childhood, even did my military service as a young man driving the smaller version AFV - M113 Australian "Scorpion Turret" MRV 2nd Cavalry Regt. So WoT's will always be for me personally a point of reference let alone insane game, anyway thanks very much…
automated backup to a 2nd HDD inside the PC (if the main work HDD dies) manual backup about once a month to a USB HDD which I turn off afterwards and stow away - so if a big power surge fries everything, this is safe manual backup of work files only to my own webspace (thanks dreamhost for giving me lots and lots of…
Not everyone here will give constructive criticism... Hi, I'm a uni student too I studying games design at Leeds met (2nd year) what year are you?? What I'd suggest to improve howeve is look at some real life anatomy. Each person is roughly 8 1/2 heads in height. Your character looks rather like 10. Your legs are a little…
Hey now, this is looking pretty sweet. Absolutely love the detailing and wear, especially on that handle. 5th time's a charm? ;) My only crit is the stone core of the hammer is reading kind of soft/doughy. Something about the way the side plates are inset I think is causing it the most. I think the extreme wear between the…
here http://www.speedyshare.com/V7smw/flaskedit.zip did a quick look, not really sure what you did but there were no edges. In addition to marking the edges as sharp you have to add an edge-split modifier otherwise it won't do anything. Your UVs had a lot of bad distortion from not having enough islands. Make sure you…
Here is the wires. Now this is 3 separate objects as I plan on re using with other pieces throughout the building my environment. In total its about 4K. I know there is a bit of trimming down I can do, but probably about 100-200 triangles accross the 3 meshes. I also included a shot of the Normal Map with the UV map…
oh, ok there's this reply from a wacom rep in the other thread: http://forum.wacom.eu/viewtopic.php?f=2&t=11329#p44035 Please note that some of the effects (penflicks and ripple effects) come from Microsoft and should be controlled by Windows control panels´. (We can disable such effects for tablet aware programs only.)…
Thanks mate, in terms of chronology i should note that the 2nd image I did before the 1st one. I hadn't noticed that area you mentioned about the eye, i'll have to make a note of it for the future. I tried to keep them under an hour but i didn't pay attention and started enjoying myself so i can't say for sure how long…