I wonder if you could use Shader FX instead, and capture the viewport instead of render it? Then wysiwyg. Getting alpha would be a bit trickier, but you could use a shader boolean to switch to alpha-only mode, then combine the two captures into your preferred image format.
Hi there! This is the FX for the cast of the ray shoot, it's a bit slower than the original of the game because of the gif maker. I'm having fun with the gif maker so I made another two, the relic (you have to gather this relics to learn new habilities) and the question of the tutorial. Cheers!!
http://knol.google.com/k/koen-samyn/koen-samyn/2lijysgth48w1/0#knols I've taken these lessons (this is a teacher at my school) and I have to say that they are really good. ShaderFX is great, like Xoliul said. Start here: http://knol.google.com/k/shader-fx-introduction
The first thing what you should do is to define the light an atmosphere in your picture before you go and try to render things out. For examble the glow of your fx magic ball will not really working because your background is to bright at the moment. Here a fast overpaint:
I'm stoked! Should be lots of fun and sure look great! Don't have to be UT1, UT2k4 or UT3, just needs to have that old school arcadeish feel to it for me. Imagine how they will go wild for the weapons particles FX with all those cool things in UE4, it will be glorious! :)
I've been playing around with the fx a bit, lights are looking too strong now and still too uniform, need to fix that. I have a few more touches here and there but I'm getting close to calling this done.
Shader FX was added to Max 2015. I suggest you upgrade and use it to build your own shaders. It looks tough at the start, but if you start simple it's really pretty easy to build it up to an awesome shader.
I´ve only tested it with max8 / max2008 if someone has another max and shaderFX AND the shader is not working in this version of max, than it would be cool if he could provide me with the *.FX file from his shaderFX
hm either some pro tools allow adding noise fx via filters, or you would open the file with a hexeditor and throw some garbage values in it, though likely the latter is too much a game of luck
Yes, i would like to see a trial too, to see the new features and how works on my machine. It would be nice to hear all the information about this v1. Works better on quadro fx cards? is faster=?