Thanks for the encouragement :D It kind of sucks watching people post all this awesome work, and I am stuck learning boring normal maps lol. Never the less, I am determined to learn! So I got the rounded cube done. I rendered in Maya using the hardware settings. Going left to right 1) Low poly with no normal 2) High poly…
When i was done with the general mass of the hair in fibermesh i decided to do a quick render that turned into a full render ... that turner into a composite render with color derping in photoshop and all kind of experimenting. it's been a long time since I did my last composite so I feels good. In general, fibermesh is a…
It's only a matter of time. 90fps @ 2160X1200. In millions of pixels: 8.28 - 4K monitor (@90 fps) 5.08 - Vive render target (@90 fps) 3.68 - 1440p monitor (@90 fps) 3.45 - DK2 render target (@90 fps) 2.07 - 1080p (@90 fps) About the same as 4K at 50fps I would say. That is possible with a new overclocked Titan. We are very…
Here is my all time favourite... IF YOU ADJUST YOUR RENDERS/SCREEN CAPTURES IN PHOTOSHOP YOU'RE CHEATING BECAUSE YOU CAN'T DO THAT IN A GAME. 1. Every engine I've worked with all the way back to the ps2 has had post processing, so use it to your advantage for still shots just like you would in a game engine. 2. Bloom,…
Xnormal does add edge padding near the end of render. Guess I'll be baking with no padding and using PS filter from now on to avoid such issues in the future. I do change and combine my normal maps in PS but no, the ones you see were both rendered in one go in xnormal. When xnormal adds edge padding, it overlaps them…
Hello,Kotas.Great work.I am just getting into the whole real time shader thing.I would really like to try these wonderfulicious shaders but I am kinda torn between the TGA Physically Based shader and the KoddeShader 2.0.Both seem awesome but the TGA seems more recent than koddeshader so does that mean it gives better…
Hi all ! Thank you for your answers ! I'm still practicing and testing many things. Art is really hard without rules like developping ^^ It comforts me to read that there was no rules between starting with the high or low poly model. Actually, I start with the high poly model, but create the good low poly model for a good…
Thanks alot guys.:) Plyomet - yeah i about intersect, I didn't notice it untill i rendered, also there is some buckles are missing in the renders lol which i forgot to render. :P but now i am calling it's done, and working on some other personal characters.:poly121: ivanzu - I am not good at history of guns also as I said…
All kinds of stuff: * Military (pays well, most likely in-house depends on project) * Product renders (sometimes you get a raw CAD file and need to fix it, then render) * 3D Vis * Dental/Medical stuff * How-To's * Database cleanup (usually requires some knowledge of cartography). * Golf course * Trade show video stuff (3D…
Hey there, that's not bad for a first model. We all gotta start somewhere so don't sweat it. It looks like a nice model, but you probably have to spend a bit of time researching some rendering techniques. Your house looks washed out and there isn't much detail. What would also be helpful is rendering wireframes. You catch…