Update 21/6/2016 No more people are required. Here is a recent image for those who are interested: Update 13/5/2016 The VFX positions are filled! We are now looking for environment/prop artists! I also have some recent screenshots of the game: Update 4/4/2016 We are making great progress. We are feature complete, had MoCap…
We are looking for a talented 3d world artist well versed in sculpting organic environment textures and props to work on a new AAA PC title. Application link: [ame="https://www.amazon.jobs/jobs/335093/world-artist"]Amazon Jobs | World Artist[/ame] for more information email: brianpat@amazon.com [FONT="] [/FONT]…
I am new to 3D modelling and I'm looking for some expert advice. I'm going through the process of deciding what software I should learn to use and incorporate into a complete 3D modelling work-flow. I want to be able to build props, texture them with realistic PBR materials, and import them into a game engine such as Unity…
Artstation Post: https://www.artstation.com/artwork/Qzeb38 Challenged myself to make a quick prop in as little time as possible without sacrificing too much quality. Found a hand drill sitting on my desk so I said why not! This one was a doozy, had been awhile since I decided to focus on a single prop. I aimed to get it…
I'm seeing all the same issues with your port from last time you posted it. Did you make some meaningful changes since? Reposting for posterity - "You've got some cool work and then some okay work. Out of all of it, the banjo felt strongest. I feel like you'd be in a better position if you trimmed out all the quick…
Definitely with Sybrix on this one. Other than that, I also see a lot of very visible seams in either the diffuse or normal (or both) in a lot of your textures/UVs. On the wall there is a long horizontal seams that runs along, possibly a misalignment or a stray line of pixels in your tiling textures. There is also visible…
It'll be hard for you to find a job as a junior artist when you have a portfolio of just characters. Usually, characters are done by more senior artists. Juniors will often get to work on props. Your chances would increase if you included a variety of props. The doorway is a good start, you should try and make some more…
There is a reason why you should work from Big to Small. Bigger elements in the scene help set the composition, while smaller props just fill out and add detail. You won't get better composition by adding more detail to the scene the way it is right now. You need to think in bigger brush-strokes. :) When you do that,…
I agree with Joopson. I at first glance, I didn't assume I could click again once I enter the "weapons" or "props" section, so that was ultimately bad news bears if I was an HR and you were applying. Second, a portfolio link is redundant if you can create a clickable banner, which most sites have and is expected. If you…