hmmm the head might be the weakest part , i know this is supposed to be stylized etc, but the facial features are waaay too defined making it look like someone who came out of a plastic surgeon and not good looking at all ( at least imo ) , the hat is also a tad distracting now , just makes it harder to look at the face…
Haha apparently the above poster forgot that blizzard made Starcraft which is Sci-fi and Bungie made the Myth series which was Fantasy (sorry I'm a computer game nerd). I think he probably meant more of a style that each company has... but as an artist you need to be able to adapt to create all types of art be it more…
I have just released 3 new sets of brushes. First is the new stroke brushes! These are stylized stroke brushes. They work very well with terrain sculpting and detailing. Second is the new terra brushes! I used these on a recent terrain sculpt project. Now they are yours! :) Lastly, I finally created brushes out of the…
I'm surprised it's so loose. But then do they have to license them in movies? I can see the grey area is quite wide in this respect. I was thinking of switching from fantasy RPG to something a little easier like a sci-fi shooter. No character charts, massive inventories, save games... all that fun stuff that UDK makes so…
At first, I was HATING how the stylized hair was looking. But once I changed the material and gave it a different color, it doesn't look half bad! This is sort of the look I am going for- hybrid between realism and what not. I want to REALLY bring out skin details and make it pop like the one above. Not sure how well I…
I don't know how every type of a map stacks up comparing every program, but if we're talking anecdotes, the SP baking has been working absolutely fine for me, and so do the curvature based (and otherwise) smart materials. Visually checking out Xnormal's and SP's curvature bakes, the Xnormal one is stronger and has a sort…
Love the concept your working from, the proportions are awesome...somewhere between realistic and stylized haha. Really excited to see what this turns out like as everything you do seems to turn to gold (so to speak). I definatly agree with @Ace-Angel about the chimney and roof, the two seem to evenly positioned height…
Your work: Superb, awesome concept and execution. Your renders/presentation: Not for me, way too dark to see a lot of details, maybe do away with the black background and the greencolored renders. Your concepts are very clean and awesome, the kind of concept work I would be honored to be working from. The zombie is nicely…
Love how the bike turned out! The character needs more work,I like the style you went for but it doesn't look like you were really in control of it, especially when it comes to the muscles. Your anatomy knowledge is lacking and it's showing and the stylization doesn't really look polished or controled, a lot of area look…
I agree with what some of the others say in regards to the eyes. It seems to be the most reoccurring thing that keeps happening in all of your head sculpts and also stands out to be out of place. Unless if you were going for a stylized look on all your sculpts then that would be fine but if not then you should definitely…