Oh wait, I think I got it now, I just need to: 1) dissolve the upper edges 2) bevel with offset + segment of 2 + profile of 1 3) clean up duplicate vertices with "remove doubles" And done:
Deus Ex was a great game. Multiple endings, 2 are meh 2 are great! All around asside from the shade of yellow on everything I loved this game :) !Great game glad I spent my lunch money on it :p
They still did, crysis 2 came back, but dragon age 2 never returned to steam. Again though: they can only stop a game from behind sold, they can't remove the game from people who already bought it.
Maybe if everyone does a piece we could put all the pieces into a collaborative set? I don't mind doing the shoulders and dagger. I quite like the alternative 2 look on the shoulder pieces and the last 2 of the coloured daggers.
It probably will be, it was rumored that Hidetaka Miyazaki will be the game director on this one again. He made Demon's Souls, Dark Souls, and Bloodborne, but wasn't the director on Dark Souls 2. I love Dark Souls 2 but I'm glad Miyazaki is back.
1. THe game must be good. 2. Lots of marketing, positive media reviews and lots of advertisement. 1 X 2 = a chance for huge success, but not a guarantee. If the game is not good or the marketing is weak then the chance of success is lowered significantly. Good luck!
Learning to sculpt and learning to use software are 2 different thing. I'm sure you can find your way around Mudbox in a couple hours of practice. Zbrush maybe a day or 2. But to master the art of sculpting... that will be a long journey.
just curious.. how much of a performance increase on x64 versions do you see if you have under 2 gig of ram?? (i heard that if you have under 2 its practically pointless to go 64-bit)
1 - Original 2 - Sub Divide - Without Smoothing 2-3 times (retains shape) / Then one time with Smoothing. 3 - ZRemesher with Desired PolyCount, Turn off Adapt, turn slider down to 0. Should be good to go.