Cheers man, that stuff is all planned for sure, I've actually just started on a big dressing pass and I re-worked the lighting slightly last night, as you saw on my machine earlier! One of the biggest things, as you mentioned, is breaking up those tileables. I definitely want to get a lot more decal work in there. I'm…
Thanks for the feedback everyone, and thanks modsoft for short novel :D I'll keep working on the scene to see what I can improvie Today I got some work done on it, have a look: Quite a bit of work went in to the lighting. Darker areas are darker and there are less lights overall. I tried to break up the repetitiveness in…
Very nice work! Is all of it your own custom models? Either way really nice work. My only crit would mainly be regarding the propping of the level. Mainly regarding these. I would say that they are too packed. You never really give the eye a chance to rest somewhere. In this case you don't want to look in the middle of all…
Thanks Kitteh, I'm digging up for ref for leaf springs now. And yes Alberto, I'm going slow. :) Over the last week I decided to break this down a bit more. This is my first true high>low poly bake beyond simple props like doors and mattresses, so I decided to start with the tires and get those finished first with a 512x512…
also to save time think about how you can re-use details or even parts of models. say you do high and a low poly for a stair case, and bake it down, and the front of the stairs has a lot of nice detail baked from the high poly. you could always uv map a plane to that same area and use it as a trim piece somewhere else in…
So the problem that I am having is with buildings. I have some smaller props which seem to be doing fine, but they also have much much simpler light maps. However, these buildings are very large and complicated compared to the other props. Approximately 3300 tris (due to some beveling). Maya was used for modeling and…
Slum & Xenobond, the Belkin n52te looks pretty pimp, but probably just a little too pimp for what I'm after and it doesn't seem like i can prop it onto the cintiq somehow without having to get all MacGuyver and hooking up some sweet clamp setup. Thanks, guys. Pea, sweet hook up on the Apple keyboard, dude! That seriously…
I do have a WIP thread going on, but I haven't updated it in a while, and there have been some significant changes done. But here it is: http://boards.polycount.net/showthread.php?t=69902&page=2 . The first 2 pages really don't show much of what I've done, only the last picture of the second page really shows what I've got…
Correct me if I'm wrong, but almost every single render of yours appears to have the texture blur filter left on in Maya. You also need to learn the difference between a polygon and a triangle - and which one is a more important statistic. Most of your images and textures look too low res, blurry, dark, and relatively…
Hi Polycount! Our team is hiring for a Senior 3D Environment Artist to join us remotely at PlayQ for a long term contract role. Please click here to apply directly! About Us: PlayQ is a rapidly growing global entertainment and technology company delivering high-quality mobile titles and innovative game development…