Cartoons have been using CGI for a while now. Even the Lion King in 1994 used CG for the running sequences. The animators are just very clever to blend it in with traditional animation. [ame=" https://www.youtube.com/watch?v=HLmAT6t5kL0"]www.youtube.com/watch?v=HLmAT6t5kL0[/ame]
Nice start! and hi ;) I like your idea about blending different grass textures. Though perhaps still add a little dirt or color variation and contrast to this one aswel. Now it feel too "bland". Perhaps it is also missing some depths? Goodluck!
The biggest issue i see with the texture is the blending between the stones and the mud in between, it really stands out in a bad way. As ghost stated your normal map is maybe a bit weak in terms of overall detail as it looks kind of smooth, especially your stone pieces.
I like the solutions offered, I guess this can turn into a general ShaderFX thread on team coloring. Interested on the triple stage alpha blending above and would appreciate a higher resolution node graph to examine closer. It's just a case of experimenting now with different ideas.
Nice details and color variation! I love the design of creep den. In my opinion, a transition between green tree and red tree looks a little bit award, you could blend that area using other trees or just color gradient. Looking good.!
i paint everything in 16bit linear. even if i have to output to 8bit. when you are blending or using light strokes it makes a difference. there is no 32bit linear as far as i know and it is unnecessary. 16/32bit float is used for vector displacement maps normal etc.
Got a break from work / freelance to do some more on this. Rearranged the composition a bit, tried having the two main bodies of land be on seperate levels - I think it's a bit more interesting. Also wrapped up the 4way WS Blend material for my base!
Only thing I would like to see is bolded names for the posters, it kinda just blends into the rest of the text right now, not sure aobut the post count/loc/date underneath the user post either. Front page looks awesome though, good job.
Until I get final presentation stuff up, this site is pretty cool. Never used it before. [sketchfab]ddacb59f3a0c4be58205811823db65d7[/sketchfab] Pentakill Sona by grantbtw on Sketchfab Not sure where the texture bleeding around the shoulders is coming from. I don't get it anywhere else.
I think it has to do with light bleeding at such thin meshes in UE4, so you would want to have a wall at least 2cm thick if i recal from epic games' live training minute 25:00 https://www.youtube.com/watch?v=qu3NfoXNZG4