Hi timschumi, thank you in advance for your support. Yes we do have racing across Linux and Windows. We do not plan to release a demo but a PC matching or exceeding the specs given should work fine. It runs well for us on an Intel Core i5 and a NVIDIA GTX 660 with the graphics settings from the screenshots at 1080p with…
The iPad is great. It is simple, and powerful. Yes, apple is restrictive but really that doesn't matter too much. The app store has some amazing apps, and very rarely is something rejected that users feel it would be awesome to have. Most rejected apps are trash, and could potentially cause issues. As for not being able to…
haha, i'm no character artist by any stretch, so i might be completely off. it's hard to pin down what exactly bothers me with her face. looking at it and trying to isolate single possibly odd looking features isn't giving me any useful results, so maybe it's really just those luscious lips throwing me off. her cheekbones…
Well thats easy:) It's because I liked those ridges. I modeled this piece with the intention to be a portfolio piece, rather than a true game asset. If it would have been intended for actual game use I can point out a whole lot more thats not suitable for such an asset at the moment. Obviously you can argue that a…
Thanks Chris - I hadn't thought of compositing! I will consider both techniques as I continue sculpting all the detail stuff on this one terrain. The more I work on this, the less appealing it sounds to cram everything on one terrain haha. As far as tessellating goes, how many levels is too much/outrageous? I want a lot to…
Maybe you will understand when you've been in development for a little longer then just one year and have to deal with customers yourself. Making software is a rocky road and rarely works as smooth as intended. The other thing is Teddy worked on this alone until not long ago and always was extremely fair with his pricing…
Then the problem is in the maps Quixel exports... For some reason, even when your project export target is set to Unity 5 (Metalness Workflow), Quixel will make Specular and Gloss maps, when Unity 5 Standard Metallic shader uses combined Metallic Smoothness map... It's quite obvious that can't work as intended? For…
If you want to go for a very stylized look, then it's not too bad, though some areas may be too exaggerated. But if realism is what you're going for you need to model off of photos of real people. The woman's hips are too low, and she looks like she has a natural Madonna thing going on. The thighs look too big in…
Thanks for the feedback guys! Luckily i will be able to use a monitor worth is weight today (cintiq at school) and get a clear picture of how the peice looks. Both my panels kills colors and gamma, So I'm kinda flying blind while texturing. Hopefully today i can get all the layer opacities and strengths dialed in. And i…
OKAY. So. I applied my turbosmooth. And it changed something. My normal map looks MUCH better. So I have to actually BAKE my turbosmooth modifier into proper geometry and not just preview geometry? If so, thats something incredibly essential that I didn't know. :/ I still however get sharp corners OR is that just normal?…