To elaborate slightly and to give an example. This village I am talking about will feature 10-20 unique buildings with quite a lot of duplications and modularity. However I would like vast variety in elevation to the village, I would also like dedicated paths, stairs, streams running through it and perhaps others that…
Been using your a few of your tools for quite some time now, and love the modularity of the toolbar (adding 3d party scripts to the mix would be a cool feature).. however, the newest version throws me an error everytime i start max (2012): -- Error occurred during fileIn in #C:\Users\snj\AppData\Local\Autodesk\3dsMax\2012…
so to come back on a couple of the points made first is regarding having to get the full res LOD for the calculation, unless the silhouette is completely different from LOD - LOD then it wouldn't matter, if the lower LOD starts taking up too much for that res, then step it up to the next LOD. the second, regarding pushing…
Hey guys, I optimized down a bit more and I'm sitting at 10,900 tris for the primary frame Razorb: Thanks! Yeah, it's definitely on the higher end. Hoping this new optimized version is a bit more acceptable. Stradigos: You're spot on with portable idea! My main thought process behind that was that having modular blocks…
@JBelay thank you for the comments, you have me running with even better ideas right now. The first image is actually a scifi pillar in a modular set. Thanks for the link it is very helpful on that. I now realize that I need to work on my localization of texture wear. For the grenade I plain on going back and breaking up…
Most squares frames made of wood are made of multiple pieces like cyrid is saying. http://www.artgalleryframes.com/images/FDN665-MPG.jpg The only thing that wouldn't show up from making the seam where it would naturally occur is the slight darkness at the seam where the two parts meet from the wood stain buildup. These are…
Thanks all for the tips, it's nice to be back. Firebert - I get what your saying about the art tests, although the latest test I did get the job, but its just not full time. I've done a lot more assets for them after I did the test but they are NDA. Your right about the labels, I have them on my older work but I haven't…
If you turned that quad at the top part of your grass blade into a triangle you'd have a blade of grass shaped like your texture thereby allowing you to fill it without using an alpha mask, in addition to that you'd have 1 less triangle on every blade! That 1 triangle might be totally irrelevant but at least it looks like…
Cheers Val' , thats alot to think about, so for the purpose of this scene i think im going to make it common friend/foe... its going to be chaos, so from what i remember of DOW imperial / space marines. The scene is in engine now, nice modularity and some lighting issues, a unique lightmap will be made for the whole scene…
@Tobbo my workflow depends on which asset is being created. If I know I want to bake detail into it, I start in 3ds max with a low-poly mesh, and then move that into ZBrush or just beef it up in max before baking the high on to the low. A lot of the work I'm showing atm is just 3ds max + Photoshop, though, which I think is…