I dont know if this will help you lower your stress, or raise it. But it can definitely help you prepare yourself a little more. Adam did a talk here in Toronto for the local IDGA, and he talks about his interview at Valve. The whole speech is a good listen, but the Valve talk starts around 36:00 if thats what you`re…
Yeah just a bump to say I solved it: var minAngle = -45; var maxAngle = 45;private var tempVector : Vector3;private var tempVector2 : Vector3;private var inputRotation : Vector3;private var rotateCheck;function LateUpdate() {tempVector2 = new Vector3(Screen.width * 0.5f,Screen.height * 0.5f,0); tempVector =…
@JoshVanZuylen - The normals are unlocked. I don't know what the normal map has to do with it. It occurs with or without a normal map. No maya does not have smoothing groups, if you really believe it does please show me. Even a google search indicates that it in fact does not. @CheeseOnToast - I have tried unlocking them…
I believe a monthly subscription license for Maya costs around $185 per month, so build the cost of the software into the price for your client. I think there was a thread about this recently, try searching for that. Also, there are free 3d software options available, you just have to take the time to learn them.
Due to popular demand, i'm releasing the cleaned up version of my foliage systems project files + a user guide on how to change it to make it work with other foliage. I also wrote a small paper on my thought process of solving interactions with foliage. which you can download here (181 mb): https://drive.google.com/open……
My concept art for the Art War on Cubebrush: I will make him and the scene in 3D :) Finished shots: http://polycount.com/discussion/184150/artwar-entry-j-howis#latest WIP topic at Cubebrush: https://forums.cubebrush.co/t/art-war-3d-j-howis-enalya/2945
Agree with David, it is too long and the turnarounds are too slow. May I suggest just do a 180 with out the wireframe and then another 180 with the wire frame then you will not be on the turnaround so long. I also agree about the wings, they are not doing anything for me either and I also do not like how they are just…
You should get in the habit of modeling to scale. It makes no sense not to. If using UE4 then export the mannequin model to your 3D package and work your scale off him. If you set up your scene scale to CM, you will find the mannequin to be 180CM tall.