works in Chrome for me! Train scene, in the video you show it just moving. Instead how about showing a breakdown of everything. Show the models, the textures, some of the FX you did. You say "Responsible for: All aspects" show the audience everything you did :)
Hello everyone, here we go with some fresh updated shots. Next step is add some atmosphere fx. Any tip or advise about how my scene is going so far? I am wide open to hear new ideas to improve.
hey nice paint! I remember liking the sculpt of this character a while back, glad to see you're still working on it. one thing you might consider is breaking symmetry on his torso. nice work! Also greetings from Vancouver! I'm currently at VFS.
yeah don't get too discouraged. I graduated from VFS, and didn't get much replies back for over 8 months, then out of the blue I landed a job at a small Visual Effects/Animation company. It wasn't a video game job, but it still rocks.
Hmm, iam optimistic with this crew of actors and fx people. Game/comic movies are popular now (not like in the days of wingscommander) and that a good gamemovie can be made shows the Resident evil film - and the only weak moment in resident evil is the cgi licker crawling on the wall imho.
im planning on buying a new machine pretty soon as well, i have about the same budget.. so far im looking at something like this: http://a-power.com/product-2805-382-1 probably with a decent gaming card though, instead of the Quadro FX
I saw some people also working for a plugin support of Tress FX in UE4, so hopefully it will be possible to author via Maya and then directly bring the data to UE4 without any convertion. Like Apex. :)
Are the fx color map baking materials like wood, glass, leather supposed to add details from the first dDo bake? Or is this only reflectance value of set color map baking material? I'm confused...
FUTURE-FICTION - Oh wow. I LOVE this Blair! Amazing level of detail and some great artistry on this character. The presentaion, pose and FX all help to really add another level of quality to the whole thing.
sooo i fixed quite a few things, i fx the UDK holeness and also the normal seam, it would appear compressing the normal map created the horribad seam so here is the results of pissing around with it