I can't help agreeing ;) Also there's one positive side of 1:1 - the system resources. 2:2 needs 4 times more RAM than 1:1 and in some cases it's critical.
Thanks for the tips. I definitely have to give Modo another chance. Like its texture baker actually . To bad its materials/replicators/shading system is too confusing for me even with nodes
is that new DOF system actually usable for anything besides the film-making? alot of games in UDK could really stand to get rid of the awful default gaussian blur setup in favor of real DOF.
My drivers are 6.1.4 from 2010 and this was all on a XP system. I should also point out that I only had the issue in CS5/4, it never bugged out in CS3 for some reason.
Degrees can help out with visa processes if you want to work overseas. That said, I don't know what would be the difference between those two, if that translates to other countries' educational systems.
It seems there is the alembic export. Or a system with a mesh with a matrice of joints skinned (I did not test it): Each joint should be constrained to a vertex of the cloth mesh - or a duplicated one, that we could bake the animation on as usual.
Hi - I got it work, looking sharp ! However for the Vive there needs to be more locomotion options than the current system - at the very least it needs to allow for controller aiming as opposed to just pointing with the head.
yea but isnt that the same thing? If I understand this correctly it seems more like layers cause youre not actually translating anything in 3d space, youre using a "fake" 3d system in a 2d space.
It's crying out for a bit of extra text isn't it! Well nothing planned, so i'll have to think of something. There will be a menu system though, so it will probably look a lot better when I add that.
Well, you can't. So you'll have to write your own system or find one that's already been written. Have you tried the built in stuff rather than disregarding it straight off?