Adding more details, changing the grip geometry so I can sculpt it and smooth it well on Zbrush and finally modifying the Topology to prevent many edges going to the same vertex... Please, I'd like to know your opinion so I can learn from my mistakes!
I used this reference as a base : But I modified the concept a little bit. Mainly around the picatinny rail and the pump. I'll add details to the barel, bolts etc... In nDo 2 :) When you say too hard, which edges are too hard ? Thanks for feedback, Respect, Sam
really?? i didnt know max capable to work with CAD data non destructively, guess i need a google work its good if there a workflow using CAD and max, but it would be heavy retopology work i guess, 3dmax have parametric? you mean modifier stack?
Thanks :) ! About your question, I don't really understand .. If it's about texturing multiple objects, I usually sculpt all the hi-poly in Zbrush, retopo all the accessories in 3dsmax, and once everything's done I would unwrap them all using a single unwrap modifier.
@LoganTMT if i can find some concept arts or pictures as resources of course i can modify the scene more like these states. Just needs some time for that of course. Because i don't know much about the geography or building styles & living styles of that era's America.
ackehallgren, Here is the archive of reference pictures I used when creating the subD model of the p90. There are a few extraneous folders in the archive for you because the p90 I modeled was heavily modified. There may be some pictures that help you, hope this helps. http://dl.dropbox.com/u/25806698/P90refarchive.rar
http://www.scriptspot.com/3ds-max/scripts/shrink-wrap-ms Took some tweaking but Some of these worked especially when I... Cloned lowpoly Used Push modifier to get it close to my original cage, but made sure to make it larger. Then applied the Shrink Script Thanks guys
More pixel art tools here. A tutorial on how to get started with TIled. http://opengameart.org/ has some examples you can check out, modify, and even use in your own games. Specifically the Liberated Pixel Cup has a nice RPG base tile set.
Press F3 and F4 and the viewport has a shaded wireframe. Change the object color to black (for the wire color), and apply a material to set the shaded color. To render with a wireframe overlay, Clone the model as a Reference, add a Push modifier with a small value, apply a Standard material to the clone and enable Wire.
Here's the promised jacket video. I recorded pretty much the whole process except for the stitching, creation of zippers (insert brush), pockets and the collar. Here's the final result with a modified shirt from the previous video: http://youtu.be/DMz03AN5zLQ http://youtu.be/6gvjppLSAkM http://youtu.be/l9XxVnQ4aec