It turns out that IPR acts the same as the viewport with the upstream connection in place. It only fully evaluates the network on a full render, which is still quick-ish. I did write a "switcheroo" script to swap all the extra attribute outputs from the material node into inputs, which gives a one-way ticket to each…
The reason for inscribing sigil is that it's much easier for me to make it in zbrush than later in PS. I tested in before on some DOTA2 items. What I do is basically sculpt runes, bake them, use nDO to generate AO maps from normal map. After that the nDO AO maps serve me as guides to where I should paint. In other words I…
I figured, the poly count couldn't be trusted. I also found out through further research that a fully triangulated model seems to have the same amount of polys as it does tris. The source of my confusion is Valve's item "Poly limits" for TF2. On the workshop site it says: "Keep the polycount similar to what's already in…
I totally agree. Especially about the garden. I live in a condo and totally miss having a backyard. After WW2 my grandpa owned a farm in Arizona (yea of all places) when he sold it and moved up to Wash St he had a garden that was more like a small farm, which is what I remember. Corn, sun flowers, strawberries, blue…
Arenanet is one of the best places to work around here (and one of the most difficult to get into). Aaron, one of the art leads runs the Art not Terminal figure drawing sessions on Saturday morning. Not only this, but there are more than a few Arena net artists who attend these. You should see his fine art oil paintings.…
Rebuilt shader networks and redid some textures for much higher res... added custom sharpen post process with a variable set by the dof... seems to give a nice result... added a modified stock dust effect... to do: Build rest of scene LOL 1: Build temp prefabs for layout - Door, Large window, new floor 2: set dressing…
Hi greeko, I'm the project founder and technical lead for Quake2World (http://facebook.com/Quake2World). The project is 8 years old and has seen steady development over that time. We have a core team that goes back all 8 years, consisting of programmers, an infrastructure / web guy, and level designers. One area where…
Thanks for your comments guys, are really appreciated! ;) @Bao92 definitely, i ll do it next time, to show you how he looks, glad you like it! @jonjon yeah, i was thinking about equip him with more powerfull items and i think it fits better what i was looking for, thx! @yararstss thaaaank you, i am on it! :D @chemotoledo…
That's kind of a classic problem with max. I think it shuts off texture updating if a material changes too many times in a few minutes. Normally toggling the material editor open and closed forces it to refresh. I think the default is M. So you save in PS, go back to max punch M twice and it updates. I think it might also…
Sigh, I had this big thing written up for you. Did'nt post for some reason... It can be done is the short answer, but it would be dependant on what site your getting the data from, and if the data would always be located in the same exact place. If I get bored I'll see if I can throw something together for you in vbscript.…