to mirror an object set the scale to -1 in one of the axis parameters. You can do this by selecting the object and using the text entry boxes down the bottom of the screen.
Also for the nuts I would drop a lot of that Geo in the middle where the nuts are and have the vertex normals point straight outwards (x axis in this case) so you don't have skewing, hell with the Geo you save you could model the nuts quite convincingly.
Looks great, and it's amazingly well done for your first baked model! For model critiques it is looking really good. I only have two suggestions to improve it: A) The action bar is too short/ too small on the y-axis ; http://s29.photobucket.com/user/TheRealHobie/media/Firearms/Ithaca/IthacaM37Riot7shot.jpg.html B) The…
You can adjust the spline handles to control the twist. It can seem a bit confusing at first but to move the spline handle along a set direction you click that axis on the move gizmo, so say you wanted to move the handle up, you click Z and then when you click the spline handle it will move up and down. Select another axis…
Okay, I'll bite. I *think* what you're trying to say with your images on the first page is that the spare magazine can't be used to fire from where it is in the foregrip. Am I right? It's a spare. You don't store a spare tire on the axle, you store it in the boot and put it on the axle when you need it. Or am I completely…
Hi, All of these look very consistent in style and fidelity. I would up the quality on the marmoset viewer exports as they look very mippy right now so they don't do your work justice. All in all very good work. I love your renders, nice and crisp with great lighting and contrast. Many of these crits will be nitpicky but…
hey man! if you are going to post only loops you can try gifs, they are lighter and loops forever making it easier to study your last assignment is really good, there is a lot of weight. I would say that it looks a little stiff on some parts, but it is a robot, so it good as it is =] if you post the framerate also will be…
Sorry Swordslayer, i've been busy with the script, and now i got to fix it. My main problem was that i wanted to save the position and size parameter into a INI file. and this got a negative values into the Y axis parameters and i didn't get to know this. Something like that: Finally, I've decided to put off this feature,…
Hi CheeseOnToast, thanks for the link to the tool. The reason why I am not considering external plugins at the minute is because I am learning Maya as is. I am going to work with it as a technical artist and I will be writing many tools for it myself. But before jumping on the code, I need to know exactly what Maya already…
Thanks guys. I will be recreating those textures again for a full body (as one piece character) UVs and will remember about padding I did not know that till now - I have noticed that my UVs go outside of the chequer pattern area - maybe that's the reason, and yeah, someone else told me about flipping the maps before…